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Networked, team-based, gunfights in a randomly generated dungeon. Take a modern top-down shooter and toss it in a pot with rougelike dungeon generation, traps, and ridiculous characters and items. Welcome to dunGeon.

Post news Report RSS dunGeon Weekly Update 1 - Maps, Traps and More

First weekly update video! New Maps, new controls, and more random nonsense!

Posted by on

Starting today, I'll be doing weekly updates. This is going to help me get some good feedback for the home stretch, I think. Also help motivate me, and pull me through the last 10-20 percent of this game I still have to do. So, here we go!

Summary

  • keyboard + mouse support
  • custom map support
  • new random map algorithm, more loops and connections between rooms
  • spike traps, still needs work
  • status effect particles, need to finish
  • countdown to start of match
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