Networked, team-based, gunfights in a randomly generated dungeon. Take a modern top-down shooter and toss it in a pot with rougelike dungeon generation, traps, and ridiculous characters and items. Welcome to dunGeon.
dunGeon: Now with sounds! Not all of the added yet, but I have some good headway. Still needs a lot of editing, too.
dungeon weekly update 4 - sounds
Wow, I am on a roll with the alliteration. Anyways, newest update from dunGeon, multiplayer murder simulator!
dungeon weekly update 2 - sounds, settings and server fixes
This week I changed the design on the dunGeon, bringing it out of a bird's eye view. I also added blood. Hooray for gratuitous violence!
dungeon weekly update 2 - shiny new dungeon
A quick rundown of the items in the game so far, and a video demonstration
dungeon - a mishmash of items [video]
First weekly update video! New Maps, new controls, and more random nonsense!
dungeon weekly update 1 - maps, traps and more
Three more character classes. These are the three most interesting ones in the game, I would say.
dungeon - character classes part 2
Showing of the first three character classes: The Mapmaker, the Ninja, and the Powdermonkey.
dungeon - character classes part 1
Fighting your friends in a randomly generated dungeon. Or something. A quick introduction to the game, and a video!
dungeon - an introduction
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