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Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive? In game implemented: dungeon generation, leveling, permadeath and other. Right now game in alpha stage, it receives weekly updates with new features and content.
Yay! Variation! Will there be a better combat mechanic? Blocking or able to hit farther would be nice.