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Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

Post news Report RSS Dungeon Colony v0.1.9.x

v0.1.8.x officially completed. v0.1.9.x will add a new Level Editor.

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Dungeon Colony Version 0.1.8.x is now officially finished. The significant improvement was reducing the size of tiles, allowing different sizes of object. This change added new dimensions for game play, strategy, and better dungeon design.

Now that this version is completed the question is, what's next?? There are still some important game elements missing (tba). However, the basics needed to create a full working game are now finished. Therefore, the next version (0.1.9.x) will bring a new engine element that allows content creation - a Game Editor. This will allow me to start building the main quest for the game. Players will have a choice to continue playing the sandbox mode or play the new quest mode.

I have started on the editor and, so far, I have a clear canvas to draw stuff on the map and I created a new content window that acts like a toolbox. In the window, you can select object which you can drag on to the map. The things you can select so far are tiles, objects and creatures. Objects can be rotated and removed; tiles, such as ground and wall tiles, can be drawn. And I added a lights on/off switch to show/hide shadows that are cast inside the dungeon.

Blank canvas to draw on + Toolbox with Objects and Tiles

Placement of objects and tiles, Rotation of objects and Light on/off switch

I am building the editor right into the game instead of making a separate tool. While it requires separation from the main game, including the editor into the engine should make level design more dynamic (i.e. cast shadows dynamically as you build a dungeon etc.)

Finally, due to instabilities from implementing the editor, this version won't be released until it is completed, but I will post progress regularly.

Try the Alpha.
Dungeon Colony Open Alpha

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go0der
go0der - - 153 comments

Must be exciting when you have a faster way to get maps done

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w01fram Author
w01fram - - 36 comments

Yea, I am probably going to open up the editor to players too. ;p

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go0der
go0der - - 153 comments

Awesome, it definitely looks like you've made it very user friendly.

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