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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

Uhhh this isn't what the final game is going to look like, I swear! #asylumjam T.co

7hours 40mins ago

@RogueportJack Do you have a baseball bat?

14hours 43mins ago

@RogueportJack HOLY

14hours 43mins ago

RT @RogueportJack: Happy Halloween everybody! T.co

14hours 43mins ago

I really need to follow LESS people, but tonight I am following @arthur_affect for a fantastic article that hit home: T.co

Oct 30 2014, 9:53pm

RT @leighalexander: I bet every last one of us has a story about how we were creepy weirdos until someone else found us T.co

Oct 30 2014, 9:51pm

RT @psychicteeth: I've just released Cottage of Doom, and it's 75% off for the Halloween weekend! GET IT OR ARE YOU SCARED T.co

Oct 30 2014, 8:46pm

@RobbyShibari @Spacekatgal You can't fool me, Sonic the Hedgehog isn't green!

Oct 30 2014, 6:45pm

@patrickklepek @bradshoemaker Has native controller support now, though

Oct 30 2014, 2:29pm

@CaptKerberos @EvolveGame Gotcha. Thank goodness. I don't need MORE games to play for the holidays.

Oct 30 2014, 1:21pm

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dunGeon
dunGeon
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