dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
Sep 17 2014, 12:57pm
@ntngps SPOILER: this game gets hard. Also I am frustrated.
Sep 16 2014, 2:32pm
This is bull. T.co
Sep 16 2014, 2:13pm
#3 overall, Hopswitch, was by far the coolest game. I thought I was clever, but that blew me out of the water!
Sep 16 2014, 12:22am
@ludumdare results are in! I got 41/1500. Not bad, but I could have done better. At least I got in the top 100! Will try again next time!
Sep 16 2014, 12:17am
RT @egoraptor: The criticism over making $2.5 bil and leaving a company citing "sanity" as a reason is exactly why "sanity" was a reason.
Sep 15 2014, 3:31pm
@RogueportJack What is it?
Sep 14 2014, 9:54pm