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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game )

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

dunGeon Weekly Update 2 - Sounds, Settings and Server Fixes

dunGeon Weekly Update 2 - Sounds, Settings and Server Fixes

News

Wow, I am on a roll with the alliteration. Anyways, newest update from dunGeon, multiplayer murder simulator!

dunGeon Weekly Update 2 - Shiny New Dungeon

dunGeon Weekly Update 2 - Shiny New Dungeon

News 2 comments

This week I changed the design on the dunGeon, bringing it out of a bird's eye view. I also added blood. Hooray for gratuitous violence!

dunGeon - A mishmash of items [VIDEO]

dunGeon - A mishmash of items [VIDEO]

News

A quick rundown of the items in the game so far, and a video demonstration

dunGeon Weekly Update 1 - Maps, Traps and More

dunGeon Weekly Update 1 - Maps, Traps and More

News

First weekly update video! New Maps, new controls, and more random nonsense!

Comments
wazupwolf
wazupwolf

This looks promising and intresting and you seem to update frequently. im tracking

Reply Good karma Bad karma+2 votes
DuncanKeller Creator
DuncanKeller

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

Reply Good karma+2 votes
L0n3r
L0n3r

Tracking!

Reply Good karma Bad karma+3 votes
DuncanKeller Creator
DuncanKeller

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

Reply Good karma+4 votes
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dunGeon
Platforms
Windows
Creator
DuncanKeller
Engine
XNA
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Arcade
Theme
Comic
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Multiplayer
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Indie
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Latest tweets from @duncankeller

Live streams are... stressful.

Jan 18 2017

We're going live in about 10 minutes, a lot of stuff I worked on at Oculus will be in it, please check it out! ^_^ Facebook.com

Jan 18 2017

RT @meowcaroni: running hit list errands. T.co

Jan 16 2017

Somebody help me get this funded T.co

Jan 16 2017

Randomly reminded of the ill-conceived "Guess Who's Coming to Dinner" remake. I saw it in theaters in 2005 for some reason!

Jan 16 2017

RT @MammonMachine: I'm a nominee for the New York Video Game Critics Circle Best Games Journalism award! It's a real honor, thank you. T.co

Jan 16 2017

RT @DVSblast: I KEEP ONLY GETTING THE FORTUNE COOKIES WIT MAFIA DEATH THREATS INSIDE T.co

Jan 16 2017

RT @FarmboyinJapan: In Super Mario World, Pokeys spawn with a height of three segments if Mario approaches them on foot, and five segme… T.co

Jan 16 2017

RT @Swery65: DAY437. Finally I opened my own studio "White Owls Inc" in Osaka. I can say "I AM BACK!!". #whiteowls #SweryIsBackT.co

Jan 15 2017

RT @meowcaroni: and if you go, im coming along T.co

Jan 15 2017

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