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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

RT @ARConklin: They've survived things that would have sunk most game dev studios. Now @humanheadgames rocks w/new game Miniumum: T

Jul 29 2014, 10:26pm

RT @patrickklepek: Someone has mashed up Katamari Damacy's soundtrack with Smash Mouth's All-Star. My life is complete. T.co

Jul 29 2014, 12:03pm

@worr Thank you based nintendo

Jul 27 2014, 2:55am

@worr Oh my god. I want to see all of them

Jul 27 2014, 2:22am

@worr So I've heard! I've seen it at my friend's house. Inventory seems way better, and I heard the triforce stuff is sped up too.

Jul 27 2014, 1:44am

Also, that tweet probably wasn't worth deleting and re-posting to fix a spelling error but I did it anyways

Jul 26 2014, 9:22pm

Tried to put a phone in my pocket but I wasn't wearing pants so I just dropped it onto the kitchen floor.

Jul 26 2014, 9:22pm

@tylerglaiel NGUI's ________ are the worst. Fill it with literally anything and it will be true

Jul 24 2014, 9:35pm

Wow, this new phone charger is awesome! That back-alley electronics salesman really knew his stuff! T.co

Jul 22 2014, 7:34pm

RT @Polygon: No skin thick enough: The daily harassment of women in the game industry T.co

Jul 22 2014, 12:25pm

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dunGeon
dunGeon
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1 year ago
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