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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
0 comments by DuncanKeller on Aug 12th, 2012
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
E3 will be on my 21st birthday. What good timing!
Jun 9 2013, 5:21pm
@MattThorson I think that I'll be finding cool little things like that in c# until the day I die.
May 31 2013, 12:47am
@MattThorson Activator.CreateInstance() is the shit
May 31 2013, 12:13am
@worr I'm dead inside
May 28 2013, 3:36pm
@robit_studios What about Zelda style, where you enter in a name yourself? Gives it a classic adventure game feel.
May 28 2013, 10:41am
This recursive hell of glitches I find myself in has finally overflown. At this point my own thoughts are incoherent.
May 25 2013, 10:04pm
Some friends kickstarting their game, only 5 bucks to get it: T.co
May 8 2013, 7:28pm
@TheBenCentra Yeah, it's in the basement, we try to stay away from it
May 8 2013, 12:23am
"You can't jump?" -kid "It's probably in early alpha" -his friend #oculus #imaginerit
May 4 2013, 2:38pm
This looks promising and intresting and you seem to update frequently. im tracking
Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.
Tracking!
Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)