dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
Please excuse my dear Aunt Sally. She's incontinent.
Feb 26 2014, 11:25pm
T.co Okay, that's the last one, I promise
Feb 22 2014, 9:38pm
T.co The blues keep comin'
Feb 22 2014, 9:29pm
Feb 22 2014, 9:21pm
Packing is hard... Let's just call that done. T.co
Feb 19 2014, 6:01pm
@patrickklepek The concept of "girls will like THESE games" is a bit of a misstep I think, but I'm happy it isn't all dress up games
Feb 18 2014, 12:35pm
@BenKuchera It isn't a matter of complexity for ANY AAA developer. It's a matter of time and resources.
Feb 18 2014, 12:12pm
Feb 14 2014, 12:14pm
This new steam tags thing is a clusterfuck if ever I saw one. There is a category for "overpriced" games. What is even happening.
Feb 13 2014, 3:08pm
RT @PerrinAshcroft: Oh that's nice. Journal's not even out but Steam users have decided to tag it "not a video game". Thanks guys, love you…
Feb 13 2014, 12:12pm