dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
21hours 13mins ago
RT @lizardengland: Instead just assume every woman you meet is a Lead Senior Game Design Art Director Engineer mastermind. Less embarrassin…
Feb 27 2015, 3:34pm
RT @TheRealNimoy: A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP
Feb 27 2015, 12:39pm
@Sdborcha WELL, what color do you see?? Come on now, you can't hide forever!
Feb 26 2015, 9:58pm
Feb 26 2015, 9:50pm
I don't get the obsession with this red, blue, and neon green dress? T.co
Feb 26 2015, 9:44pm
Feb 26 2015, 9:42pm
Feb 26 2015, 1:32pm
It's OK, you can have a great day now that you've listened to the Katamari soundtrack! T.co
Feb 25 2015, 2:31pm