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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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@Sdborcha What a boss.

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Aug 26 2014, 12:43am

RT @NBCNews: Gazans launch "rubble bucket challenge" to call attention to the strife there T.co T.co

Aug 25 2014, 6:15pm

@Jupiter_Hadley @doc_pollo @cjkimberlin @da_Moff @Flyinpig5 Bah, apparently controller support is broken on Mac. Thanks for trying anyways!

Aug 25 2014, 12:48am

Spamming my Ludum Dare game again. Give it a go, and rate it if you please! T.co #LD48

Aug 25 2014, 12:10am

RT @ludumdare: Playing and Rating Ludum Dare games? Consider streaming it! Many people would love to see their game played live! #LD48

Aug 24 2014, 11:42pm

#LD48 And here's the link to anybody who wants to try my entry T.co … Try and get to the end, there's a surprise :)

Aug 24 2014, 9:10pm

#LD48 Whew, I am beat. Enormous fun, crazy challenge, and I'm pretty happy with my game. Congrats to everybody who participated!

Aug 24 2014, 9:10pm

#LD48 Working on the final/only cutscene. I hope I don't run out of time... T.co

Aug 24 2014, 4:47pm

Cousin James. #LD48 T.co

Aug 24 2014, 12:41am

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dunGeon
dunGeon
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