dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
@worr This will be in a museum someday, as Mankind's Greatest Achievement.
4hours 48mins ago
ok that's the last one for tonight I promise T.co
5hours 51mins ago
@worr I just need two or three more LEDs and it's BASICALLY done
6hours 18mins ago
I know how to party T.co
6hours 21mins ago
In this historic moment, I become the first man on earth to blink an LED T.co
6hours 33mins ago
For MY news and reviews, I go to T.co
7hours 3mins ago
@moonscript Cool cool
8hours 30mins ago
@moonscript Awesome. Saw that there are streaks due daily & weekly, out of curiosity... do you have weekday-only submission deadlines?
11hours 3mins ago
@roncarmel Ah, bummer :(
Jan 24 2015, 1:53pm