dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
Really interesting to read about why coding on the N64 was such a nightmare. Fascinating time in console hardware.
20hours 42mins ago
@worr Yeah, for sure, I don't know why I assumed Decimal specifically wouldn't be in it. I agree with you there
21hours 1min ago
@worr Oh I see. Honestly I do not see a reason to invite that complexity unless I need it. Teller application? Sure. Fruit stand? Why bother
21hours 2mins ago
@worr Still, with libs, I never know what is useful code and what is excess baggage. Not speaking to Decimal specifically, but I don't...
21hours 4mins ago
@worr Yeah, OK, I didn't think of that. I didn't know that differed on a per-nation basis tbh
21hours 5mins ago
I'm drooling T.co
Nov 21 2014, 10:19pm
For those interested: T.co
Nov 21 2014, 9:46pm
It's Friday Nite! You know what we do on Friday Nite? We read Nintendo 64 architecture and programming docs from 1999. Part-ay!
Nov 21 2014, 9:45pm
@lizardengland Seriously! It almost reads like an onion article. I'm flabbergasted.
Nov 21 2014, 9:44pm
@worr ALSO: If you think that you need to import a package in order to store money values, it's time to take a few steps back
Nov 21 2014, 9:43pm