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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game )

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller Creator
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes   reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller Creator
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes   reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
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Official Page
Github.com
Release Date
TBD
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Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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AAAAAAAAAAAAAAAAAAAA T.co

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RT @caraellison: I don't have a particular outlet to write about this for, but @increpare is my game designer of the year again T.co

18hours 58mins ago

@CaptKerberos no, it belongs to my friend Nate from back home

19hours 30mins ago

Met a new friend today! Her name is lady! T.co

Dec 20 2014, 1:46am

RT @ntngps: DONE WITH SCHOOL FOREVER HELLO SUMMER VACATION 20XX T.co

Dec 19 2014, 12:27am

@worr T.co

Dec 19 2014, 12:04am

@worr "Ridiculous" is an incredibly generous way to describe that movie.

Dec 18 2014, 11:32pm

@worr Oh jesus god why. It's not even entertaining bad. Well, except for the CG horses.That's the ONLY thing I'll afford it.

Dec 18 2014, 11:26pm

@worr which??

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@ntngps Spronic saves Christmas

Dec 17 2014, 12:53pm

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dunGeon
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