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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

RT @stillgray: Mercedes Benz has reinstated their ad campaign (which was temporarily suspended due to GamerGate) on Gawker.

8hours 41mins ago

RT @TacBeekman: Brutal. T.co

12hours 1min ago

@TacBeekman Thanks Beek! I'm in for a physical copy of the spelunky book! Awesome other games, too!

13hours 54mins ago

As a huge GB fan, I'm super bummed about that last RT.

Oct 19 2014, 6:31pm

RT @Spacekatgal: Tried to engage Giant Bomb fans today on issues affecting industry women. Find myself constantly amazed at the resistance …

Oct 19 2014, 6:30pm

@ntngps no kidding. I don't understand why he is so good.

Oct 19 2014, 3:13pm

Now I'm thinking about Kero Blaster. There's not one single detail in that game that I would have added or removed, It's exactly perfect.

Oct 19 2014, 1:27pm

@ntngps YES

Oct 19 2014, 12:43pm

@worr I think you mean COD: Ghost warfare, that one's not out yet!

Oct 19 2014, 12:56am

Already thinking about my favorite game of the year. HINT: T.co

Oct 19 2014, 12:50am

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dunGeon
dunGeon
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