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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

I don't know... I mean, Dark Souls is fantastic, but there ARE other games... T.co

3hours 32mins ago

@ntngps I think I have a new favorite webcomic

6hours 58mins ago

@CaptKerberos at each other. And I mean SCREAM. Like, you can probably hear them from outside the complex.

Aug 31 2014, 11:45am

@CaptKerberos Eh, I've been loud too. Sometimes my neighbors turn on the bass. I don't love it, but whatever. But man. These people SCREAM..

Aug 31 2014, 11:44am

Well, I just heard a baby crying in the apt above me where that couple is always screaming their heads off at each other. That's depressing.

Aug 31 2014, 12:26am

Just read Totalbiscuit's thoughts on recent stuff. I didn't realize it was possible to write so goddamn much and say so goddamn little.

Aug 28 2014, 11:13pm

Fuck, I am dying. RT @Jonathan_Blow COBOL programmer's nightmare: T.co

Aug 28 2014, 7:45pm

RT @DoktorZoom: And you may find yourself in a beautiful Oval Office... T.co

Aug 28 2014, 4:46pm

RT @Jonathan_Blow: Those other most important people in the world deserve to be treated with love and respect. All of them.

Aug 28 2014, 2:27pm

@TauSodan @bfod @Jonathan_Blow "Nobody"

Aug 28 2014, 1:41pm

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dunGeon
dunGeon
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