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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating  elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game ) 

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes     reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes     reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

@TacBeekman WHAT

Sep 17 2014, 12:57pm

@worr T.co AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Sep 16 2014, 6:17pm

@ntngps SPOILER: this game gets hard. Also I am frustrated.

Sep 16 2014, 2:32pm

This is bull. T.co

Sep 16 2014, 2:13pm

#3 overall, Hopswitch, was by far the coolest game. I thought I was clever, but that blew me out of the water!

Sep 16 2014, 12:22am

#29 in innovation, that's pretty cool #380 in graphics. Not my strongest suit!

Sep 16 2014, 12:18am

@ludumdare results are in! I got 41/1500. Not bad, but I could have done better. At least I got in the top 100! Will try again next time!

Sep 16 2014, 12:17am

RT @egoraptor: The criticism over making $2.5 bil and leaving a company citing "sanity" as a reason is exactly why "sanity" was a reason.

Sep 15 2014, 3:31pm

@RogueportJack What is it?

Sep 14 2014, 9:54pm

RT @TozaiGames: RIP: Douglas E. Smith, 1960 - 2014, the creator of the classic game Lode Runner. T.co

Sep 14 2014, 12:58am

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dunGeon
dunGeon
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2 years ago
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