dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
Jul 16 2014, 3:48pm
Got to be a jackass up on stage, meet some cool people and eat culvers. Totally exhausted. Good day!
Jul 13 2014, 4:12pm
@worr Ahh, I see. I've seen quite a bit of it... I'd probably still enjoy it if I got in during a sale or something.
Jul 12 2014, 7:51pm
@worr No. I like the style, but I thought it looked too simple? Do you have it / what do you think of it?
Jul 12 2014, 7:43pm
Jul 11 2014, 11:20pm
I want a rock to wind a piece of string around
Jul 11 2014, 4:05pm
@RogueSam I've give up on life
Jul 11 2014, 12:04pm
I just sent a ":p" in a professional email to somebody I didn't know. This is truly rock bottom.
Jul 11 2014, 11:44am
@TacBeekman I can't show them my powerlevel just yet
Jul 10 2014, 9:55pm
Apparently I'll be on a "New Hires" Panel at the Midwest Game Developer's Summit. This will be interesting, hope I don't scare anybody away!
Jul 10 2014, 9:53pm