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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game )

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

dunGeon Weekly Update 2 - Sounds, Settings and Server Fixes

dunGeon Weekly Update 2 - Sounds, Settings and Server Fixes

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Wow, I am on a roll with the alliteration. Anyways, newest update from dunGeon, multiplayer murder simulator!

dunGeon Weekly Update 2 - Shiny New Dungeon

dunGeon Weekly Update 2 - Shiny New Dungeon

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This week I changed the design on the dunGeon, bringing it out of a bird's eye view. I also added blood. Hooray for gratuitous violence!

dunGeon - A mishmash of items [VIDEO]

dunGeon - A mishmash of items [VIDEO]

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A quick rundown of the items in the game so far, and a video demonstration

dunGeon Weekly Update 1 - Maps, Traps and More

dunGeon Weekly Update 1 - Maps, Traps and More

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First weekly update video! New Maps, new controls, and more random nonsense!

Comments
wazupwolf
wazupwolf

This looks promising and intresting and you seem to update frequently. im tracking

Reply Good karma Bad karma+2 votes
DuncanKeller Creator
DuncanKeller

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

Reply Good karma+2 votes
L0n3r
L0n3r

Tracking!

Reply Good karma Bad karma+3 votes
DuncanKeller Creator
DuncanKeller

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

Reply Good karma+4 votes
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dunGeon
Platforms
Windows
Creator
DuncanKeller
Engine
XNA
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Github.com
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Arcade
Theme
Comic
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Multiplayer
Project
Indie
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Latest tweets from @duncankeller

great night to listen to piano renditions of kirby music... oh wait that's every night Youtube.com

7hours 23mins ago

RT @destructoid: This Owlboy trailer shows that good things take time Dlvr.it T.co

18hours 21mins ago

RT @ArtGuyStanley: Because floating diorama things are cool. #lowpoly #gameart T.co

Aug 20 2016

RT @alex_navarro: I wrote a bunch of words about why, despite all the very good reasons not to, I’m still enjoying No Man’s Sky Giantbomb.com

Aug 20 2016

Drawing ghouls. Some more ghastly than others, I think. T.co

Aug 18 2016

RT @killmylife: T.co

Aug 17 2016

RT @BRKeogh: Here is a ramble trying to clarify the above tweets about No Man's Sky and ~broken promises~ Ungaming.tumblr.com

Aug 17 2016

RT @antumbral: Fear-mongering is really hurtful. So is spreading unconfirmed rumors, or overgeneralizing, or assigning malicious intent.

Aug 17 2016

Youtube.com

Aug 17 2016

Starting my first day at @oculus today! Very excited to soon be working on some really cool stuff! T.co

Aug 15 2016

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