dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
RT @stillgray: Mercedes Benz has reinstated their ad campaign (which was temporarily suspended due to GamerGate) on Gawker.
8hours 41mins ago
@TacBeekman Thanks Beek! I'm in for a physical copy of the spelunky book! Awesome other games, too!
13hours 54mins ago
As a huge GB fan, I'm super bummed about that last RT.
Oct 19 2014, 6:31pm
RT @Spacekatgal: Tried to engage Giant Bomb fans today on issues affecting industry women. Find myself constantly amazed at the resistance …
Oct 19 2014, 6:30pm
@ntngps no kidding. I don't understand why he is so good.
Oct 19 2014, 3:13pm
Now I'm thinking about Kero Blaster. There's not one single detail in that game that I would have added or removed, It's exactly perfect.
Oct 19 2014, 1:27pm
Oct 19 2014, 12:43pm
@worr I think you mean COD: Ghost warfare, that one's not out yet!
Oct 19 2014, 12:56am
Already thinking about my favorite game of the year. HINT: T.co
Oct 19 2014, 12:50am