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dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:

  • Totally crazy and inventive classes ( such as the apothecary, who can mash up items into raw ingredients for insane potions )
  • Integrating elements from old rougelikes that mesh well in a modern multiplayer setting ( like random levels and shadowcasting )
  • Classes that play off of each other's strengths and weaknesses ( a ninja class that can turn invisible, and a physic class that can hunt him down )
  • Classic risk / reward mechanics ( spending gold to unlock weapons, items and upgrades. That same gold is required to win the game )

A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.

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Blog RSS Feed Report abuse Latest News: dunGeon Weekly Update 4 - Sounds

0 comments by DuncanKeller on Aug 12th, 2012

Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.


The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.

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wazupwolf
wazupwolf Jul 21 2012, 7:57pm says:

This looks promising and intresting and you seem to update frequently. im tracking

+2 votes     reply to comment
DuncanKeller Creator
DuncanKeller Jul 22 2012, 1:14am replied:

Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.

+2 votes   reply to comment
L0n3r
L0n3r Jul 20 2012, 3:42am says:

Tracking!

+3 votes     reply to comment
DuncanKeller Creator
DuncanKeller Jul 20 2012, 3:28pm replied:

Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)

+4 votes   reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
Contact
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Official Page
Github.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Comic
Players
Multiplayer
Project
Indie
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Latest tweets from @duncankeller

RT @antumbral: This: T.co And parent post do a decent job of framing why the 75% cut on Skyrim mods is kinda gross

17hours 12mins ago

@Silvanis_s Yeah, who knows.

Apr 25 2015, 6:51pm

@Silvanis_s @tylerglaiel I read a bit more, and apparently different platforms handle multiple character literals differently

Apr 25 2015, 4:10pm

@tylerglaiel 'n/' is just '/'. 'gn', 'pn' or anything else that ends in 'n' will just be 'n'. Still do not have any clue why... (2/2)

Apr 25 2015, 2:30pm

@tylerglaiel Sooo, '/n' evaluates to 110 (n ascii code). In fact, any two combinations of characters will just result in the 2nd one.. (1/2)

Apr 25 2015, 2:29pm

@tylerglaiel What language, I want to try this now...

Apr 25 2015, 2:17pm

@tylerglaiel What does it evaluate to??

Apr 25 2015, 2:16pm

RT @mollycrabapple: How the NYPD targeted the man who filmed them killing Eric Garner T.co T.co

Apr 25 2015, 2:08pm

My life has improved 1000% since I started using this chrome extension that plays Animal Crossing music in-browser T.co

Apr 24 2015, 11:17pm

Better, more informative article regarding LRT T.co

Apr 24 2015, 3:00pm

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