dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Latest tweets from @duncankeller
RT @AdriaandeJongh: Here it is! My article about closing Game Oven. With sales numbers, project costs, personal struggles, and more: http:/…
6hours 38mins ago
May 26 2015, 6:09pm
@lizardengland Mmm, yeah, probably. I'll be doing some refreshing on books I was interested in for next month as well.
May 26 2015, 5:33pm
@lizardengland Dang, did not expect it to be that close. I'm happy with any choice, though!
May 26 2015, 4:48pm
May 26 2015, 12:10pm
@worr No, not anymore, I gave up on my foolish dreams and tried to set it up with intellij. Ended up getting it working with eclipse
May 26 2015, 10:58am
@waybeforenow Let me know when they start hosting it in the Midwest :p
May 25 2015, 7:40pm
@waybeforenow I need more smash cosplay in my life
May 25 2015, 7:37pm