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DümBot’s story is presented as a 3D (Sometimes 2.5D) action platformer, taking advantage of today’s amazing gaming technologies, namely the Unreal Engine. We at Angry Rock Studios are trying our damnedest to make sure that DümBot hits on all levels, fun, innovative, interesting, and still retain the feeling of the classic platformers that inspire it, and us, greatly. We set out to make a game that we would want to play ourselves, and as a strongly diverse group of gamers, we feel like that’s a solid goal.

Report content RSS feed Something Even More Unreal for Düm Bot. Powered By Unreal Engine 4!

We at Angry Rock Studios are pleased, and honored, to announce that we are making our recently announced game Düm Bot with the highly anticipated Unreal Engine 4!

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Powered By UE4

We at Angry Rock Studios are pleased, and honored, to announce that we are making our recently announced game Düm Bot with the highly anticipated Unreal Engine 4!

Really, the team is seriously thrilled over here, I cannot state that enough, and we want to thank our friends over at Epic and the team who created the amazing Unreal Engine for giving us this humbling opportunity to work with this amazing new engine. We've only been transitioning to the new engine for a few weeks now but we can already see the amazing differences this new engine brings to Düm Bot and gaming as a whole. Düm Bot will be able to really shine with UE4 and we're going to continue to push the boundaries of our creativity.

We could not wait to share this news with all of the people watching our progress so far and giving us their support, it means a lot to us and really helps motivate us to keep going. The team will continue to look towards the players and the past for inspiration as we move forward with this amazing new technology. Even though we're trying to push the envelope in any ways we can manage, we want to reiterate that Düm Bot is a game that will call back to old school action platforming, the kind of stuff you had to blow the dust out of to get working, you know. The games you left running for days because saving wasn't an option (we will have saving), and the easter eggs, oh the easter eggs. We're trying to blend the best of both worlds into a 3D Action Platformer that also has a heart (well, Robots don't have hearts, and zombies, well the heart is there, but the status of the heart is questionable...).

Unreal Engine 4 is allowing us to spend less time worrying about some of the most tedious areas of game develop and focus more on getting the most fun and polished experience out as fast as we can. The new visual capabilities of this engine are nothing to gloss over either, we swapped in assets and environments into the new engine and instantly saw a marked improvement. We'll be doing our best to make the most of it.

Thanks again to all of our fans so far and to everyone at Epic for making this groundbreaking engine,

The Team at Angry Rock Studios

Comments
FireSpawn
FireSpawn

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

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AngryRockStudios Author
AngryRockStudios

Thanks :D It's not currently available to the public. We received our copy directly from Epic, That's all we can really say due to the NDA.

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*Flame*
*Flame*

That's pretty O=

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AngryRockStudios Author
AngryRockStudios

Thank you!

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Jhoew_Chevarria.Dev
Jhoew_Chevarria.Dev

how do you got Unreal Engine 4? Epic began to market indie Licenses for Unreal Engine 4? please reply. Tracking! seems amazing.

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AngryRockStudios Author
AngryRockStudios

Thanks for tracking! We received our copy directly from Epic, That's all we can really say due to the NDA. Thanks for the support :D

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Jhoew_Chevarria.Dev
Jhoew_Chevarria.Dev

Is great, we also work with UE 4 on any point of time (NDA)

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