Dude, Stop is a puzzle game, where the main goal is to make everyone hate you.
And I mean it! If someone would watch you play, they could slap you upside the head and call you The Most Evil Person alive! And we are not even sorry about that! Because we know that deep down in your soul… you really like it! You like ruining our puzzles, solving them badly, and looking for that one solution that could make your evil-self happy! …or, you know, you can be a boring chap and solve all the puzzles as a normal, casual, average human being. But let’s face it – we know what it’s gonna be in the end, right? …you monster!
Hello, Mortals!!... and... all the others, too! We’re glad to see everyone! We don’t discriminate. Except our 17th tester! He makes fun of our game! That guy is the wo- Oh yeah, the game! The “Dude, Stop” game! Let’s talk about the game! The blog is about the game, so why should we not talk about the game! The game! The ga- LET THE BLOG ENTRY BEGIN!
(once again, don't ask)
Remember how we said that the script is 100% ready? “What the hell were you doing in september, then?!”, you may ask. “Jeez man, calm down, it’s just a game” we might answer, but... in reality, we were implementing said script. Because after you write a wall of text, there’s a lot of thing to be done: it needs to be voiced, *.wav files must be edited and saved in a table, subtitles should be added and timed, all of this packed in a “bank file”, loaded into the game and coded to play at the specific point, and finally playtested... And we did all of this too! Which is kinda cool, I guess. Look at us, doing things like grownups.
Let’s see what we actually have in the game right now:
The voice, obviously. As always. But, at least right now we have all the texts, and all the triggers, and other technology... now we just need those loud and juicy *.wav-s from our voice actor (poor guy). Also, some sound effects are missing (since we add new content all the time, we also need new sounds too). And music is NYI... but it’s ready!
Oh yeah, and one more thing that’s gonna take a while - playtesting. The game is really complex with all the transitions, interactions, possible places to break or behave unexpectedly, and we don’t want you, the player, to be our guinea pig. We want the game get mad at you for breaking stuff and not other way around!
To conclude - the game won’t be ready in the next month. And not even in two months. Sorry. But you can see how much content we have and that it takes time to make all of it work.
And here are last screens for packs 9 to 12!
The game is quite big, ya know. And that’s why it takes some time to make. And will take some more time to finish. But yeah! 100 puzzles! 65 cups! 35 UI SCREENS! How crazy is that?! And did you see that part about 900 voiced events?! WOW!... we’ve come so far!.. Anyway, that’s all for now. We need to go fix some stuff, and get a hold of our voice actor... Cheers!
"Your script is hundred and twenty pages for a cute little indie game?! But... why?” you may ask, and quite reasonably so. Let us explain!
After months of hard work and unintentional silence, we are finally back with another blog post. This time it’s about a brand new topic – the voice!
We finally managed to make a Steam Store page of our own, and now we are going to tell you why it’s such a big deal and show you exactly one gif.
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