Drought is a Survival game focused on Adventure. Constantly watch your hunger levels drop as you search for food and water. Build shelter to keep out the nighttime terrors, and explore the world to satisfy your adventurous heart. Battle Wolves and bandits in the day and night, craft weapons, buy weapons, do quests, and Explore the world of drought. This is a open to suggestions game, so EVERYTHING and I mean EVERYTHING will be considered for being put into the game. I want this to be your game as much as it is mine, so make it yours by providing feedback and giving suggestions.

Post news Report RSS Drought: Multiplayer Thougths.

Hello, all the 8 that will probably read this. I'm just asking for a quick preference on what you would like to see in droughts multiplayer. On the next update, in about a month too two months.(about how long I think it will take to set up a skeleton of the multiplayer system) If your intrested in giving input, Read this!

Posted by on

Drought Multiplayer Thoughts:
(Development)
Now this is for your thoughts, would you like to see drought multiplayer as soon as its remotely playable or would you like too see something pretty good with maybe some extra content? You can even give ideas on items and features! i'm blank on what you guys would like in a Multiplayer, so it would be great to input.

(Plans)
I plan to make about 40 player servers, maybe 80. not sure yet.
These would all be self run(You make them[No dedicated servers....])
Grouping system(Basically you decide, Groups, clans, nations[cross server] or maybe just villages)
VILLAGES- Basically you set aside a area of land, then you let people in(Village leader decides) then they can build on the land. the land would have to be in-cased in walls of some kind.
CLANS- Just large groups up to half the server population
Nations-Cross server groups, own forum pages, and the ability to set up events.
Groups-Small groups of friends that can share locks, beds, and housing.
---Other Details---
Trading
Events
Wiping/upkeep-(Ill add this in as server preference)
Player looting/ advantages of grouping- I plan to make it more profitable to be a group then a single person, this is to encourage Helping over KOS, which we all know can be annoying.
Larger Map-I plan to make the map at least 8 times bigger, along with other maps that the server can choose to set up.

(Your Input)
I want to see you guys input so that I can see what you want, when you want it.
currently i plan to make a really basic multiplayer and slowly add in details and content.
However, this can be changed by your input, perhaps you want to see more KOS, or classes?
Maybe even a advanced Skill leveling system, or a reward system for certain occurrences. Its all based off of your input. I encourage you to add your idea.

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Drought(Alpha v_0.3)
Platforms
Windows, Mac
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Tags
Update
Browse
News
New
Post news
Report
Report
Share
Related Games
Drought(Alpha v_0.3)
Drought(Alpha v_0.3) First Person Shooter
Related Engines
Unity
Unity Commercial