• Register

While a big projects move slowly like the sleeping elephant we want to wake us... at this time all of the net world full of old school and pixels games. But... why people cant bring back the golden times of "Lands of Lore"? "Legend of Kyrandia", "Flash Back", "Another World", "Zeliard"? We want to do this. Our game it's not only old school platformer. It's a game with a right colors, old style of creation of games... and... ofcourse a right story about good guy in a bad time in a right place. The mysterious island. Lot of puzzles. Francis Drake. Real story of vessel named Pelican. Lot of treasures. New friends and old enemies. New enemies and old gold. All it... Drake. We call it - Drake.

Post news Report RSS Drake: The Golden Hind Story - News Block #14

Another things from my workbench. New soft 2D animation, sketches and thinks about Drake, controller and current tasks.

Posted by on

Meanwhile I record audio-logs (for memory, and for You, where i tell about process of game development). Hope that in next few months you can listen these audio-logs (without censor and with a hard russian accent). But i want too add into news more information from work-bench. About how progress is moving.

Some people think that we made a many graphic content and forget about gameplay. It's not true. Because we need linked Hero to level logical grid cells - we need basic movements which must be done completely. I mean main form of Drake and frame counts. Details to be added after finalizing of basic movement system. Without this type of work we can not determine size of minimal logic tile and some specific things. And now, currently our levels looks like a grid with a black, white and specific tiles.




While we making controller i do additional sketches and models. When time is coming i made leves based on this models and do post-work. But previously i do black & white levels for testing form and gameplay. For now we have a four main tasks:
- Full list of basic movements (without battle system)
- New iteration of Drake controller based on this animation
- Interactive camera (for open world without classical static window levels)
- Base of models

Scrapyard

Previous animation be cool, but i find a way to make this more softly and increase level of quality. But... this is a lot of work. Game development is iterative process. Each iteration give to us experience to "gain next level". When we done previous list of animations (based on 6-12 frames), we understand that our camera works not correctly.

We want make a Game but not a game. If you understand what i mean. And i want that all part of these be made on maximum level of quality. In life of each people time limited. I can't lose my time on half decision and medium level of quality. I really want give to you demo, but when i look at demo, understand that this not a good result. I hope you understand my reasons.

Post comment Comments
vol4ok
vol4ok - - 453 comments

New animations loooks so..... soft and sexy

Reply Good karma Bad karma+2 votes
Weila Author
Weila - - 84 comments

I'll tell to Drake. He must know.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: