Story
Uncover your past in a chaotic city controlled by men and enforced by machines. Battle your way through armies of government enforcers, religious zealots, and corporate mercenaries to find the origin of your power.

Gameplay
Influenced by Shinobi, Rolling Thunder, Ninja Gaiden, Castlevania, and others. Gameplay is focused on close combat with an emphasis on timing and decision making. Two buttons and directional control with an attempt to keep the control and moveset as simple but flexible as possible.

Visuals
Static single screens with scrolling transitions. It will make particular use of ZX Spectrum-style attribute clash to simulate atmospheric lighting and other effects. It will also stick as closely as possible to ZX Spectrum colour/attribute limitations (although not necessarily memory and CPU limits!).

Platform
PC

Completion: 10%
Story [Complete]
Design doc [Complete]
Working prototype [In-progress]
...

Updates
I mostly post updates to Twitter (@helpcomputer0) but you can also follow at TIGSource.

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Dragon Zero Prototyping

News

A couple of weeks ago I started working on a new unnamed ninja-type game. I threw together some mockup images, and wrote up a cool story to go with it. I've put together a prototype in Construct 2 so now I can start to share my progress as I go along.

The main story is complete, and I've tried to document all the main mechanics of the game. The prototype allows the player to perform all the protagonist's moves, and this has allowed me filter out surplus moves or add new and interesting ones.

The images below show an early example of destroying light sources which will become useful in the game. Another image shows the jumping mechanics, and here I've tried to add a kind of "sticky" feel to initiating a jump, making it feel satisfying to pull off a string of simple moves.




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Dragon Zero
Platforms
Windows
Creator
helpcomputer0
Engine
Construct 2
Contact
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Release date
Game watch
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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @helpcomputer0

Forgot to enable a layer and stumbled on to a cool light effect, maybe I can use this later in the game #cyberpunkT.co

Jan 18 2018

I was bored at work so I drew a bottle of @GreggsOfficial orange juice for #pixel_dailies #pixelart T.co

Jan 11 2018

More midgame background work, I tried to add more colour to this one. #cyberpunk #indiedev #pixelart #ZXSpectrumT.co

Dec 31 2017

Working on backgrounds for the midgame stages. This is Dragon City, where old meets new. #cyberpunk #indiedevT.co

Dec 22 2017

I uploaded the first version of Prime Mover to @gamejolt almost a year ago and it's still at the top of the first… T.co

Dec 8 2017

Still working on non-visual stuff so heres a shameless repost #gonnaneedamontage #screenshotsaturday #cyberpunkT.co

Oct 21 2017

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