Story
Uncover your past in a chaotic city controlled by men and enforced by machines. Battle your way through armies of government enforcers, religious zealots, and corporate mercenaries to find the origin of your power.

Gameplay
Influenced by Shinobi, Rolling Thunder, Ninja Gaiden, Castlevania, and others. Gameplay is focused on close combat with an emphasis on stealth, timing, and decision making.

Visuals
It will make particular use of ZX Spectrum-style attribute clash to simulate atmospheric lighting and other effects. It will also stick closely to ZX Spectrum colour/attribute limitations (although not necessarily memory and CPU limits!).

Platform
PC

Completion: 10%
Story [Complete]
Design doc [Complete]
Working prototype [In-progress]
...

Updates
I mostly post updates to Twitter (@helpcomputer0) but you can also follow at TIGSource.

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Dragon Zero Prototyping

News

A couple of weeks ago I started working on a new unnamed ninja-type game. I threw together some mockup images, and wrote up a cool story to go with it. I've put together a prototype in Construct 2 so now I can start to share my progress as I go along.

The main story is complete, and I've tried to document all the main mechanics of the game. The prototype allows the player to perform all the protagonist's moves, and this has allowed me filter out surplus moves or add new and interesting ones.

The images below show an early example of destroying light sources which will become useful in the game. Another image shows the jumping mechanics, and here I've tried to add a kind of "sticky" feel to initiating a jump, making it feel satisfying to pull off a string of simple moves.




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Dragon Zero
Platforms
Windows
Creator
helpcomputer0
Engine
Construct 2
Contact
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Release date
Game watch
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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @helpcomputer0

WIP loading screens for a public access terminal #cyberpunk #indiedev #pixelart T.co

Apr 15 2018

RT @DavitMasia: "Dragon Zero - A ZX Spectrum-style cyberpunk platformer" by @helpcomputer0 . #Pixelart Discovered on Tigsource Dev… T.co

Apr 14 2018

Playing around with a multi-throw ability. I'd like to say I timed the lightening at the end but it was pure luck!… T.co

Apr 8 2018

Testing a steam/smoke cover mechanic under dynamic lighting #indiedev #cyberpunk #gamedev T.co

Apr 1 2018

Testing dynamic lighting, amazingly this is everything working correctly #indiedev #cyberpunk #gamedev T.co

Mar 18 2018

Here's the #TitleScreen of my last game for #pixel_dailies @Pixel_Dailies T.co

Mar 10 2018

Working on simple drone behaviour. They are a nuisance but useful if you know hacking #gamedev #cyberpunk T.co

Feb 13 2018

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