Dogma: Eternal Night is a game project being made by a team of enthusiasts, who want to create a new MMORPG with the atmosphere of modern gothic punk and horror. This new game will allow players to try on an image of vampires and other mythical creatures who live among the mortals.


Universe

Dark allusion on the real world. Their history and geography are similar enough. Here exist the same cities, people keep the same values and views on moral, but feature of his inhabitants is expressed tendency to vices of human nature. The most essential difference of this world is presence of the inhuman forces standing on the highest step of a food cycle. It is the world of gothic contrasts and the human society which falling in a hopelessness chasm. It is the the world where dark nights tights the lonely traveler in labyrinths of narrow streets and lights that overshadow the stellar sky; general paranoia is seems to the only solution preserving against dangers that hiding in the shadows of alleys which wafting deaf voices of the victims here. There is no more hope for redemption, and everyone can choose how to spend their last nights.


Game Features

  • You are a monster under the guise of humanity. Your nature is that of a Beast and the Beast hungers for blood. Mortals will react to your actions and their reaction will be far from favorable if you show your true nature or go on a crime spree. Control your actions, otherwise your conscience will be drown out by pure instincts. When that happens, other Kindred will try to destroy you in order to protect their society.
  • The city’s existing in reality, architecture, monuments of art and a different view on them in the conditions of the new world.
  • A variety of the mystical inhabitants hiding themselves from eyes of mere mortals. You will become one of them.
  • The living game world which is continuously developing and reacting to players actions.
  • The unique game mechanics based on the best role systems of classic RPG games.
  • The fighting system that have no separation on strong and weak. You tactics can be ineffective in some cases.
  • Style and clothing of the characters are an important part of the project. We pay close attention to the creation of jewelry and clothing, allowing us to create a big variety of items for you to choose from.
  • The in-game character editor will allow you to customize all the details of you character’s appearance.
  • Modern firearms, cold weapons, powerful ancient artefacts, mystical charms and enchanted items – all of this and more can be used to thwart your foes.
  • Numerous supernatural powers will allow you to thrash your enemies with bare fists alone. But remember: mortals shouldn’t know about your existence, otherwise the consequences might be dire.
  • Extensive opportunities of social interaction with other players. You will be able to unite with friends to achieve the objectives together, or to gain the confidence of the enemies, destroying them from within.
  • Meet your friends or sworn enemies in night buildings of modern megalopolises. Spin intrigues or simply communicate in a pleasant atmosphere of the gothic world.
  • The special system in-game market will allow you to organize own business, whether it be trade or production.
  • Expand your characters skills, make a career in vampire society and rule over the whole cities.
  • We will prepare special tools that allow you to stay in touch with the game and your character, even if you don’t have a game client nearby. Just use your smartphone or open a web browser to use our remote access tool to certain game elements.



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Update #28: Combat System

News

Greetings everyone! Once more, we are back with some new updates, the biggest one being our combat system.

Patch 0.10r88 added an alpha-version of the brawl mechanics. It’s a fairly large and complicated system with numerous hidden features. Some of them are only part-active since we have yet to introduce all the elements needed for them to work. For example, damage calculator does not account for certain attributes.


Dealing damage is an important part of the system and in the past we mentioned the calculations we intend to use – it’s akin to a tabletop game, where everything depends on the character’s attributes and a little bit of luck. The system calculates degree of success for each action, adding up the parameters of the attacker and subtracting the attributes of the defender. Each action corresponds to a specific set of parameters (two or more for each side). In addition to calculating damage, the system works out the possibility to block or dodge. In that case, a similar system is used but with a different collection of attributes.

Introduction of the combat system meant we had to add character progression as well. That’s right, now you can increase some of your stats. To do that you will need to use Blood and here is where a bit of lore comes in: from a vampire’s point of view Blood is not just substance flowing through the veins of mortals; it is their quintessence, their life energy. When a vampire feeds, he replenishes his strength by quenching his thirst and hunger. We rejected the idea of “health” status bar and replaced it with “hunger”, shown as a red bar in the UI. When wounded, the immortal being starts to heal itself, however this inevitably causes it to hunger. While feeding, the vampire can not only restore his energy; being devoid of it, he can also take some of it for himself. This is what Blood is, it gives the dead body an ability to improve its abilities and the more it’s developed, the more Blood is required to sustain it.

And finally, third part of our update – negative consequences of low Essence. By killing vampires and mortals, the character loses points in this indicator, which now governs more than just appearance and NPC reactions. If a vampire ends up in a situation where his body is consumed by hunger, and the Essence parameter is extremely low, he loses his ability to act and some of his attributes. He will need to get them back again, though at the moment it’s not that hard to do.

Right now the main task of the team is checking how all of these nuanced systems mesh and gel with one another. We aim to smooth out the rough edges at this stage, so we hope to get as much feedback as possible. It doesn’t have to be bugs, tell us about problems in mechanics or any other possible issues you believe should be raised. This is very important and will influence further development of the game. In the upcoming months the team plans improve some of the existing systems and introduce a few new ones as well. We want to link the recently added “passive” establishment missions and the combat system. To accomplish that, we’re working on a system of cooperative actions when competing for Influence and a system for Covens (if you don’t remember, in D:EN this is similar to clans and guilds).

We didn’t forget our promise to add a new part of the city either, the team is still working on that but it ended up taking more time than we thought. Nevertheless, we hope that very soon you will be able to take a stroll through the new streets of our city.

Our crowdfunding campaign continues and with your help we reached the $25,000 goal. It’s a modest amount for an MMO project but our team does whatever we can to use your help to its full potential. With this goal achieved, we can expand our character editor, adding details like new hairstyles, beards (as requested), clothing and so on. We plan on expanding the body shaders so that we can add more layers for tattoos and makeup. First step towards achieving this is introducing new variants of skins for existing elements in the near future.


Two of our other goals are expanding the AI and adding Missions for player characters. It’s no secret that the current AI controlling the NPCs is fairly simple and needs improvements to make its decisions more intuitive. Next funding goal will let us work on that and add new NPCs that won’t just run away, but also fight back. We will add police that will protect the civilians, while in the dark alleyways we’ll place the criminals. Meanwhile, the slowly expanding Establishment system will add variety and changes to the NPC behaviour and various missions will allow you to try and compete for control over the city. We will start with simple tasks like searching and murdering key NPCs and gangs, interrogations and shadowing the targets. The end missions would be random events occurring in various parts of the city. All of this will gain characters Influence and Blood.

As you can see, we have lots of plans and all of them require great effort and hard work. But as always, we will do our best to reach our goals with your help. Check our social media for more news and we will see you later.

Update #27: New Gameplay

Update #27: New Gameplay

News

Greetings, Kindred! It’s been a while since our last blog post; we’ve been working on new patches, updates and addons to the test client. Here's what...

Update #24: A Lot Of New Things Ahead

Update #24: A Lot Of New Things Ahead

News

Hello everyone! After a brief delay we’re finally back with a new update. Since we want to stick to our deadlines, the devs are swamped with work so...

Update #21: New Year Post

Update #21: New Year Post

News

Welcome back, Kindred! A year full of hard work is finally coming to an end and in this small update we would like to congratulate all of you with the...

Dogma: Eternal Night: UPDATE #20

Dogma: Eternal Night: UPDATE #20

News

Greetings, Kindred! It’s the middle of November now, and that means it’s time for some long-awaited announcements.

Comments  (0 - 10 of 18)
HounderKnight
HounderKnight

Almost forgot I was following this. Good to see you're still updating!

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sluggo971
sluggo971

Looks amazing. I'll keep an eye on this :)

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espoig
espoig

Looks great guys, good luck with the project

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booman
booman

Thanks for supporting OpenGL! I hope there is plans for a Linux version in the future. Love the ambiance, game style and open-world.

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nightspyer123
nightspyer123

AWSOME! This game is very cool! :D

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dashingfireblade6
dashingfireblade6

OMG, This game looks so interesting!

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AiryKai Creator
AiryKai

@TheUnbeholden That's what we did. PlanetVampire also carefully watching us.

Reply Good karma+3 votes
TheUnbeholden
TheUnbeholden

I can't find any official thread for it? You guys didn't start one... weird that its so hard to find any information on it on the biggest fansite out there and that probably explains why it isn't as highly supported as it should be. Whether its being closely watched is speculation.

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AiryKai Creator
AiryKai

There were threads about us. We do not follow their website or forum. So, it is case for the PlanetVampire community.

Reply Good karma+3 votes
TheUnbeholden
TheUnbeholden

Shame about the Kickstarter. Seems no sites are interested in promoting Russian games, so its all about social media which you where unable to really gain much traction in. Probably should have gone to all the VtM sites and find a VtM: Bloodlines subforum. The big fansite for world of darkness in PlanetVampire.

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Dogma: Eternal Night
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Engine
Unity
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Role Playing
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Horror
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MMO
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Latest tweets from @projectdogmat

Not much news from us lately. A lot of hard work now. #indiedev #indiegame #gamedev #vampires #madewithunity T.co

Oct 23 2017

You've seen this sign before. It will have a new location. #indiedev #indiegame #gamedev #vampires #madewithunity T.co

Oct 16 2017

Sunday screenshot of the city streets. #indiedev #indiegame #gamedev #vampires #madewithunity T.co

Oct 8 2017

Took some time to work on fixing current bugs. Will back soon. Don't forget that you can help us reach new goals. Dogma-universe.com

Oct 6 2017

Small playerguide for current alpha version. In Russian so far. Dogma-universe.com #indiedev #indiegame #gamedev #vampires

Sep 30 2017

Part of our job is the environment. And it's a lot of work. :) #indiedev #indiegame #gamedev #madewithunity T.co

Sep 21 2017

Simple effect for the hands when striking. Nothing special, just experiments. #indiedev #indiegame #gamedevT.co

Sep 19 2017

New goals added. You can help us make this project better. Dogma-universe.com #indiedev #indiegame #gamedevT.co

Sep 19 2017

😱 T.co

Sep 18 2017

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