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Dizzy Hearts is set in a world split in two halves, of night and day. with an interesting and strange world, and features adult language, themes, optional sex scenes, and romance.

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Beta Build 1.03 The main goal of this test is to raise awareness for the project, create interest, get players to know the characters and the setting as quickly as possible, and predominately to attract a dedicated writer to the project. Doing this project mostly on my own, I've had to wear all the hats. Ideally I would prefer to be project lead, artist and concept designer, and have writing headed up by someone dedicated to the team.

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Lupiesoft.blogspot.com

This is the unedited build of my beta test for Dizzy Hearts. In addition to being unfully edited. A number of CGs and BGs and other assets are missing from the game including:

Sprite expressions.

Extra Sprite outfits.

BG backgrounds, such as the streets of Lungarde and a few others (some black screens are only temporary).

The music is not completed and restricted to only 7 songs. Because there are only 7, the 3 predominant songs are used out of place of where they would be normally so as to have music for the game.

In the next coming weeks I will be completing the sprites as much as possible on my own time. Since this is a somewhat alpha build, the length of the game is not complete either, ideally it would be longer.

The main goal of this test is to raise awareness for the project, create interest, get players to know the characters and the setting as quickly as possible, and predominately to attract a dedicated writer to the project. Doing this project mostly on my own, I've had to wear all the hats. Ideally I would prefer to be project lead, artist and concept designer, and have writing headed up by someone dedicated to the team.

If I was more able to, I would like to hire a writer to the project.

Unfortunately I must be realistic and I am looking at the potential of completing this game on my own, where the pace will continue a lot like it is in this beta build. However I remain hopeful that my efforts to create a truly unique and different game will attract the support it has not had, and allow me to realize this game in it's full potential (And to realize many other larger, more fantastical games).

How to test:

Please read above first and keep in mind the incompleteness of this test. I appreciate ALL criticism, and to do so you may contact me at: Taosym@Gmail.com

To discuss Dizzy Hearts you may leave comments here.
On my blog: Lupiesoft.blogspot.com
Follow my Twitter: @Taosym or @Lupiesoft
Or come to the Dizzy Hearts irc #dizzyhearts @rizon

Now, feel free to try the game out!

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