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Kickstarter is coming in February!


Vote for DinoSystem on STEAM GREENLIGHT




DinoSystem is a survival game set in a computer simulated ecosystem. Every element of the world is emergent, and evolves over time according to physical and biological rules.
Plants grow with sunlight and fertility, spread seeds or fruits, get dry and die.
Animals need for food and water, sleep and mate. They fight, look for protection and reproduce.
Weather, temperature and day length depend on seasons. Many different weathers can emerge, and thunderstorms can trigger dangerous wild fires.
Ponds form with rain, and eventually grow into lakes, or evaporate under the hot sun of the summer. Terrain become fertile with water, or arid with drought. Huge deserts can form in the same place where forests used to thrive.
In God mode, you have complete control over the ecosystem. You can change the weather and see how the world adapts to the new conditions. You can introduce new animals and see how they survive, or you can lay destruction at will. You're able to "create" the kind of world you want to live in, or you can use it as a learning tool to see how predator-prey interactions work in a simulated ecosystem.
In Survival mode, you join the ecosystem and fight for your life. The survival mechanics are very complex: not only you need to eat, drink and sleep, but you can also grow muscles, get fat and alter your metabolism, as the game takes into account what you eat and how you survive. Your body temperature is influenced by things like proximity to fire, being idle or sleeping, physical effort, being wet or exposed to wind, among many others. The game features a complex crafting and skill system, where your abilities naturally improve as you practice them.
DinoSystem is living world where your actions have an actual impact on every animal, every plant, every plot of terrain and every pond, and where extinction is permanent.
The setting of the game is the Hell Creek Formation (North America) during the late Cretaceous era. The end-game features the possibility of a massive disaster, marking the end of the age of Dinosaurs.
The game does not support the idea that humans coexisted with dinosaurs as seen in The Flintstones or the Creation Museum, as we are still working on a story that legitimizes this fictional scenario.
DinoSystem will be released for PC, Mac and Linux.


  • Self-sufficient ecosystem simulation: the game simulates everything from plants, animals and weather to seasons and day/night cycle. All game objects evolve over time according to simulated parameters, nothing "spawns" from nothing: kill all animals or plants of a given species, and it will become extinct.
  • God mode: manage the ecosystem, introduce new animals, mess with the weather, alter the world temperature or lay destruction with asteroids and other calamities.
  • Survival mode: join the ecosystem as a survivor; the player requires to eat, drink, sleep and craft what's needed. The survival mechanics even track his/her body metabolism, which changes according to the way you survive, also getting or losing muscle and fat. Dinosaurs may be playable as well in the final game.
  • Temperature: the temperature model is very realistic as everything is taken into account; from proximity to fire, being soaked, wind chill, sun exposure and being idle/sleeping.
  • Stats and Skills: complex skill system which allows to learn, and even unlearn things you don't practice enough. Stats like strength and athletics depending on character muscle mass, metabolism, weight and general condition.
  • Dino breeder: get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! One planned feature is to have a genetic pool that each animal inherits from its parents: this will generate a principle of natural selection (and thus small-scale evolution), and will give you a reason to breed a particular animal.
  • Open-endedness: the game has no fixed purpose to fulfill; play as long as you like, experiment with the dynamic world, see how far you can go and how fat you can get, survive the apocalypse, or die of dysentery and starvation! The world keeps changing and you with it


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Blog RSS Feed Report abuse Latest News: Kickstarter coming soon + new trailer

0 comments by CapriByte on Jan 28th, 2015

We're very close to launch a Kickstarter campaign for DinoSystem, it will probably start in early-mid February!

We've prepared a new TRAILER (shamelessy narrated by me) which will be featured in the campaign.

If you want to help, please consider spreading the word about DinoSystem, expecially when the campaign is launched!

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Post comment Comments  (0 - 10 of 35)
SkyBreack Feb 8 2015, 11:49am says:

Wow brilliant, i love your game-idea :D!

+2 votes     reply to comment
Dromaeosaurus Jan 15 2015, 6:55am says:

Will this be on windows phones?

+1 vote     reply to comment
CapriByte Creator
CapriByte Jan 21 2015, 3:10pm replied:

After the PC release, i'll port the game on smartphone. So yes.

+1 vote   reply to comment
Guest Feb 2 2015, 6:55pm replied:

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CapriByte Creator
CapriByte Feb 2 2015, 10:22pm replied:

Hard to tell, maybe yes, maybe no, will see after the pc release.

+1 vote   reply to comment
ManOManOMan Nov 25 2014, 3:05am says:

Looks awesome.

+1 vote     reply to comment
Hippiedog Nov 19 2014, 4:25pm says:

Looks cool! I love the concept...kind of like a 2D version of The Pangea Project.

+1 vote     reply to comment
Dromaeosaurus Nov 11 2014, 10:05pm says:

Looks good, will watch

+1 vote     reply to comment
kingofkong Sep 12 2014, 4:41pm says:

Do you have any plans on animating the dinosaurs such as having their tails swing and heads bob ?

+1 vote     reply to comment
CapriByte Creator
CapriByte Sep 12 2014, 4:58pm replied:

It can be easily done, but we need someone capable of create animations. Once we have the frames, we can implement them, but we alone can't create them for the current sprites.

+1 vote   reply to comment
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Windows, Mac, Linux, iPhone, Android
Developed By
Construct 2
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Release Date
Coming Q2 2015
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