DinoSystem is a game simulating a natural ecosystem in the Cretaceous era, the goal is to archive and keep a perfect balance, avoiding total extinction.
The simulated ecosystem is based on simplified (but realistic) real life rules; it doesn't revolve around the player like the game "Spore", where the simulation aspect is totally absent and the outcomes are guided, not truly emergent.
Every animal and plant in the simulation has its own needs, age, history, ancestors and offspring, occupying a specific ecological niche of the ecosystem, and thus being part of a delicate balance.
The game will be out for PC and Mac, and, possibly, for Android and iPhone.
These are the currently planned features which will most likely be part of the game (some are already in at this time):
These are the features I would like to add after the game is released, expecially if I manage to reach a future crowdfounding goal, they are not a priority in the development at this time:
We are two italian guys:
Game development proceeds flawlessy, i'm still looking for a 2D artist, but in the meantime i'm doing a great job also without one.
Features i'm working on at this time are:
-Terrain and fertility system
-Land textures and basic effects
-T-Rex specific AI for females and babies
I've released few new screens in the screenshots section here and a small sneak peek video to show the better visuals, nothing big indeed, all my time is devolved to the actual development, and this is good :D
Also, the kind user Seriously Unserious is preparing a forum for the game, even though it's still empry, you can check it here: http://z13.invisionfree.com/DinoSystem/index.php?act=idx