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A wilderness survival game immersed in a dynamic ecosystem simulation.

You're wandering the lands of Skyrim and stumble across a wolf, you sheathe your sword/bow/wand, kill it
and resume the journey; common routine, isn't it? Have you ever wondered... what the heck was the wolf doing? How did it come to cross your road? Where are its parents? What was its last meal? Is it a male or a female? Young or old? Sick or healthy?Nope, you didn't, because you perfectly know that Skyrim is a game, and the wolf is there just for you to kill it.

Well, no more!



Better to make a fire before night comes 

Kickstarter campaign coming at the end of April!

What is DinoSystem?

In DinoSystem you are immersed in a realistic and dynamic ecosystem
where every plant, every animal, every inch of soil and every drop of water is there for its own sake. And there are no wolves... dinosaurs are what you'll deal with, if you ever manage to survive the harsh climate of a world of 65 millions of years ago.

As if this wasn't enough, you have to deal with complex survival mechanics which not only track your need for food, but also the nutrients introduced with a meal: will you become busty and slow
or slim and nimble? Maybe muscular and strong? The choice is up to you... and what you eat.

The way you survive is determined by your actions, but the ability to perform those actions is also

determined by the way you have survived so far: spending months living off nuts and fruits sitting in
your shelter, won't make you a good hunter, because your character won't have the physical strenght and mental proficiency to be so after this bland experience.

On the contrary, if you manage to provide proper food for yourself on a daily basis, be active and
practice weapons (that you have to build), you'll become good at it; it is risky, and won't last

All in all, DinoSystem is a unique blend of three genres: Simulation, Survival and Action/RPG.
Those eggs...
Those eggs...  steal them quickly and quietly

This is a long run test to show how the environment changes on the long term and how the vegetation spreads and shrinks accordingly.

But why all this complexity? And why it has too be so dynamic?

First of all, the depth of the game mechanics is well hidden; the UI itself (in the survival mode) is
minimalistic. For example, you can just ignore the proteins contained in your triceratops steak and eat it: with a sufficient calories intake, if you also perform heavy work regularly, you can expect to grow some muscles, no micro-management required.

About the dynamism of the ecosystem mechanics, that's the core idea of the game: your actions, as a
survivor, will always have an impact on the ecosystem you're part of; predicting this impact and adopting a strategy for preserving a sustainable source of food, clean water and other resources, instead of blindly exploiting it, should be the focus of your efforts.

Better not to mess with that guy
 How fast can you run?

Be sure to wield a weapon if you want to eat today


These are the currently planned features which will most likely be part of the game (some are already in at this time):

  • God mode: a thriving ecosystem to toy with: pick animals and plants, give them buffs or disvantages, drag them around, watch them eat, drink, mate, grow, fight, hybernate, reproduce and die, try to archive a perfect balance.
  • Survival mode: join the world as a human survivor and strive to find food, water, shelter, defend from animals, build... you will be part of a real ecosystem, not a pre-determined player-tailored scenario, the survival mechanics are ridicolously complex, but no micromanagement is required!
  • Many different animal species (most of them dinosaurs), each with a different unique ecological niche to occupy.
  • Advanced animal AI, they have fear, protect their youngs, compete for mating and stay safe, if they can!
  • A hand drawn map with different climatic zones (all dynamic!), each with specific ecological conditions.
  • Dynamic day/night cycle according to seasons.
  • Complex weather system that takes into account variable like air humidity, temperature and seasons.
  • Random events like volcano eruptions, wild fires and droughts, all having an impact on the ecosystem.
  • Dynamic map: lakes evaporate, sea tides, desertification, snow melts, etc.
  • Survive the apocalypse! An asteroid will hit the Earth at a certain time: will the ecosystem recover and thrive again? Will you be able to survive the impact and its aftermath?

Possible features:

These are the features I would like to add after the game is released, expecially if I manage to reach a future crowdfounding goal, they are not a priority in the development at this time:

  • Animal mode: same as survival mode, but you play as a dinosaur!
  • More map scenarios with more climatic zones.
  • Map editor.
  • More animals.

Android and iPhone port


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Post comment Comments  (0 - 10 of 14)
Selene. Mar 28 2014, 10:43am says:

This looks awesome.

+1 vote     reply to comment
syco98 Feb 21 2014, 3:20am says:

Tracking :-)

+1 vote     reply to comment
Seriously_Unserious Feb 21 2014, 9:53pm replied:

Thank you.

+1 vote     reply to comment
Seriously_Unserious Feb 19 2014, 9:53pm says:

I am indeed building a forum for DinoSystem. The forum is still offline at the moment while some finishing touches are being added, but it should be online before long.

I must say I am excited to be a part of this project and will I will am looking forward to continuing to provide web development support to this project. Either me or The Compiler will post an update here when the forum's online.

BTW: I also gave your new video the "thumbs up" over on youtube. I invite others how have watched this video to do the same.

+2 votes     reply to comment
Seriously_Unserious Feb 13 2014, 3:07am says:

In your video you mentioned an IndieGoGo campaign, but when I went there I tried searching and couldn't find this game on there.

+1 vote     reply to comment
TheCompiler Feb 14 2014, 12:38am replied:

The campagn is on hold. When i made the video i was sure the campaign would be the next step, but now i'm improving so much the basic structure of the game that i've decided to fuel the campaign with videos, features and screens from the next game versions, which will look much better both graphically and feature-wise.

The video will be swapped with some updated ones, and the campaign will porbably be on Kickstarter.

+1 vote     reply to comment
Seriously_Unserious Feb 14 2014, 2:32am replied:

I see.

Well that sounds great. I've backed an IndieGoGo campaign before which is now going along very well, so I'm more familir with them, but I'm sure you know what's best for marketing and fundraising for your project. Actually, that other project is indirectly how I found your project.

If you need any help setting up a project website or forum or anything I'd be happy to help you out with that. I'm trained in web development and looking for opportunities to practice my skills in that area.

+1 vote     reply to comment
TheCompiler Feb 14 2014, 3:04am replied:

I would gladly accept your help if you're willing to join me! I'm just looking for someone who's able to make a site/forum since i want to build a community (community=suggestions/feedback/support). In the past i've managed to start a project that became really popular (STEP - Skyrim Total Enhancement Project), but it would have not become so without people helping me out (people that now are the core team of the project while i'm just a supervisor). Also, since i'm not a native speaker, help from natives or people who are better able to write in english is much needed.

Please feel free to send a mail to ultiodes@yahoo.it to start talking there if you're still interested, or just tell me how you prefer to talk.


+1 vote     reply to comment
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Windows, Mac
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Construct 2
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