A wilderness survival game immersed in a dynamic ecosystem simulation.
You're wandering the lands of Skyrim and stumble across a wolf, you sheathe your sword/bow/wand, kill it and resume the journey; common routine, isn't it? Have you ever wondered... what the heck was the wolf doing? How did it come to cross your road? Where are its parents? What was its last meal? Is it a male or a female? Young or old? Sick or healthy?Nope, you didn't, because you perfectly know that Skyrim is a game, and the wolf is there just for you to kill it.
Well, no more!
DEV DIARY 3!
Better to make a fire before night comes
Kickstarter campaign coming at the end of April!
What is DinoSystem?
In DinoSystem you are immersed in a realistic and dynamic ecosystem where every plant, every animal, every inch of soil and every drop of water is there for its own sake. And there are no wolves... dinosaurs are what you'll deal with, if you ever manage to survive the harsh climate of a world of 65 millions of years ago.
As if this wasn't enough, you have to deal with complex survival mechanics which not only track your need for food, but also the nutrients introduced with a meal: will you become busty and slow
or slim and nimble? Maybe muscular and strong? The choice is up to you... and what you eat.
The way you survive is determined by your actions, but the ability to perform those actions is also
determined by the way you have survived so far: spending months living off nuts and fruits sitting in
your shelter, won't make you a good hunter, because your character won't have the physical strenght and mental proficiency to be so after this bland experience.
On the contrary, if you manage to provide proper food for yourself on a daily basis, be active and
practice weapons (that you have to build), you'll become good at it; it is risky, and won't last
All in all, DinoSystem is a unique blend of three genres: Simulation, Survival and Action/RPG.
Those eggs... steal them quickly and quietly
This is a long run test to show how the environment changes on the long term and how the vegetation spreads and shrinks accordingly.
But why all this complexity? And why it has too be so dynamic?
First of all, the depth of the game mechanics is well hidden; the UI itself (in the survival mode) is
minimalistic. For example, you can just ignore the proteins contained in your triceratops steak and eat it: with a sufficient calories intake, if you also perform heavy work regularly, you can expect to grow some muscles, no micro-management required.
About the dynamism of the ecosystem mechanics, that's the core idea of the game: your actions, as a
survivor, will always have an impact on the ecosystem you're part of; predicting this impact and adopting a strategy for preserving a sustainable source of food, clean water and other resources, instead of blindly exploiting it, should be the focus of your efforts.
How fast can you run?
Be sure to wield a weapon if you want to eat today
These are the currently planned features which will most likely be part of the game (some are already in at this time):
These are the features I would like to add after the game is released, expecially if I manage to reach a future crowdfounding goal, they are not a priority in the development at this time:
Android and iPhone port
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