DinoSystem is a sandbox and open-ended wilderness survival game immersed in an ecosystem simulation.
It is planned for PC, MAC and Linux, and, if the Indiegogo crowdfunding goal is reached, the game will also
be ported to mobile.
The setting takes place during the late Cretaceous era, the end-game features the possibility of a massive
disaster marking the end of the age of Dinosaurs, which the player must strive to survive.
The game simulates every imaginable variable such as advanced and basic needs, metabolism, body composition,
air and body temperature, animal life and behavioral aspects, plant life, natural disasters, soil fertility and
aridity, water cycle, and various weather related elements such as atmospheric pressure, humidity, and seasonal
changes among many more yet to be determined. Every variable works to create a dynamic and emergent survival experience where the player is not the center of
the world, but can influence it with his actions.
DinoSystem can be played either in Survival mode or God mode: In Survival mode you control a human.
The God mode has you actively managing the simulated ecosystem, a bit like SimEarth and SimLife.
Self-sufficient ecosystem simulation: the game simulates everything from plants, animals to weather.
Everything evolves over time according to simulated parameters, not scripted events. Nothing "spawns"
God mode:manage the ecosystem, introduce new animals, mess with the weather, alter the world
temperature or lay destruction with asteroids and other calamities.
Survival mode: join the ecosystem as a survivor. The player requires to eat, drink, sleep and craft what
he needs; the survival mechanics even allow his metabolism to change over time according to his lifestyle,
and therefore get or lose muscle and fat.
Temperature: the temperature model is very realistic as everything is taken into account: from proximity
to fire, being soaked, wind chill, sun exposure and being idle/sleeping.
Stats and Skills:complex skill system which allows to learn, and even unlearn things you don't practice
enough. Stats like strength and athletics depending on character muscle mass, metabolism, weight and
Dino breeder:get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise
your own triceratops!
Open-endedness: the game has no clear purpose to fulfill, play as long as you like, experiment with the
dynamic world, see how far you can go and how fat you can get, or die of dysentery and starvation!
The world keeps changing and you with it: will you adapt?