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Die verbotene Welt (The forbidden world) is a real-time strategy game developed by spare-time amateur development team sechsta sinn. The team's designated goal is not to create a state-of-the-art game, but to finish a complex project. Once finished, DVW will be available for download free of charge - our journey is our reward.


STORYLINE

Earth was the arena of an interplanetary war and became uninhabitable. The planet was quarantined, and all life was evacuated. All? Not all. A forgotten group of men barricaded in subterranean bunkers. Sickened by the aftermath of the war, a new kind of mankind was bred: the Bunkermenschen. Hundreds of years later, a troup transport of the KPB (Konföderierter Plantenbund, confederate alliance of planets) is on course near planet Earth and encounters technical problems. The ship has to go down on the devastated surface. Not knowing how to deal with each other, the encounter of the two parties ends in a terrible armed conflict. Who will prevail? The technologically highly advanced KPB, or the hard-bitten, steeled Bunkermenschen?
BunkermenschenKPB
VIDEO FOOTAGE

This video is a cut-together of our award-winning live presentation of DVW we held at DUSMANIA, August 4th 2007, plus additional ingame takes. All music is taken from the game soundtrack.



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Multiplayer mode

News 3 comments

Just some quick news, we have just announced that we have a working multiplayer mode which will be released with the game. It is not only split screen but works via the network connection and allows LAN or internet play between all of our supported platforms.

For more details see our development log.

Announcing Windows Surface RT (ARM) compatibility and split screen mode

Announcing Windows Surface RT (ARM) compatibility and split screen mode

News 3 comments

New features announced for freeware RTS "Die verbotene Welt".

Panorama Screenshot of DVW map released

Panorama Screenshot of DVW map released

News 2 comments

sechsta sinn has released a full size panorama screenshot of their game, Die verbotene Welt.

Post comment Comments  (0 - 10 of 65)
Black_Overseer
Black_Overseer - - 1,341 comments

dead?

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ZoneOP
ZoneOP - - 136 comments

Any status report on this one?

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OrangeNero
OrangeNero - - 6,589 comments

Tut euch doch selbst nen gefallen und last es ruhen und geht zu ner fertigen engine. 6 Jahre und ihr seid immernoch nirgendwo? Oder verkauft doch einfach die grafik assets. Ja sorry aber sein wir doch mal realistisch, in 10 jahren kommts vielleicht noch und dann ist es voller bugs und nochmals 5 jahre fürs patchen...
Eure internet seite ist ja auch schon über dem jordan.

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Dynamo128
Dynamo128 - - 979 comments

well?

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Thilaksha
Thilaksha - - 1,085 comments

I am really really liking how this looks. Please finish it soon.

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Guest
Guest - - 688,975 comments

been waiting for this game for 6~7 years now... Still playing Tiberian Sun, the most awesome RTS game ever made... DVW looks awesome, I hope it will be finished sometime in my lifetime >.<

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xan2622
xan2622 - - 3 comments

hehe, maybe your great grandchildren will be able to play it ;)

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Guest
Guest - - 688,975 comments

I couldn't be happier knowing this project is alive still! Is your game engine Open Source? If not, would it at least be modifiable?

regardless, project looks fantastic, have been looking forward to this for about 2 years!

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ISaySup
ISaySup - - 13 comments

This looks pretty sweet! Tracking.

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darmoff
darmoff - - 248 comments

think of age of empires not one unit spoke english and it was better that way german is a bloody awsome language as long as the inportant features such as main menu and hud are in english, subtitles will be great with this game

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Latest posts from @sechstasinn

Virtual team meeting about to start. Currently active: chris and geri, matt will join later

Nov 9 2013

To the Steam users among our followers: we would really appreciate if you could up-vote TRI by our friends at Rat... Fb.me

Oct 16 2013

Please vote for our friends at @RatKingsLair to get their game Tri on Steam! Steamcommunity.com #trigame #greenlight

Sep 29 2013

In hindsight writing code like "for( s32 i = 0; i < MAX_PLAYERS; ++i ) { ... }" all over the codebase was a not so good idea ;)

Mar 31 2013

There is a new entry in our development diary. Sechsta-sinn.de Fb.me

Mar 10 2013

We also did some substantial changes to DVW over the course of the last few months and reached a new milestone on... Fb.me

Mar 10 2013

After we've switched over from Subversion to git for source control the team has become accustomed to the... Fb.me

Mar 10 2013

so, treffenbilanz von mir: 34 kleine neue grafiken fürs spiel, eine menge neuer icons und eine neue map - die... Fb.me

Mar 10 2013

Desync.

Mar 9 2013

"git ist so schoen bunt!"

Mar 8 2013