• Register

In Dereliction, control a squad of soldiers to take back a space ship from an alien infestation. Dereliction is a squad-based real-time strategy game, requiring a sophisticated mobile defence strategy for objective success. The objective of the game is to get your soldiers from one side of the derelict space-ship to the other, moving from one airlock to the next. There you rest, refuel, reload and prepare to meet your opponents in the next level.

Post news Report RSS Derelict_ : Late September update

Hello! August is over and we have been pretty quiet about how things are going. So here is a September update. We go over everything thats being worked on, and maybe hint at a release date?

Posted by on

Screen Shot 2015 07 05 at 6 11 1

So hello! How is everyone? I hope that everyone is happy and healthy. So it is now September and things are picking up. After a really hot summer, its nice to have a bit of cooler weather.
We have been working all this time in the heat, its been unbearable! Im just glad that we had no overheating issues with hardware.

More Story Art

Egg Chamber Art


The progress so far can be summed up in about one image:

BeforeAfter

Before & After


As you can see theres been several small changes that has slowly added up to a much better final product.
Here is a breakdown of whats new.

New Update:

Camera is working flawlessly

The camera, which needs to be perfect, is now perfect! It does everything that it needs to do with 2 fingers. So thats pan, zoom, twist, all at the same time!

Lights activate based on where the soldiers are:

Lights

Lighting test


As you can see, the lights in the corridor react to the locator in this image. This will be the soldiers, and essentially create a complex fog of war system. The level will have emissive lights to help navigate the darkness. So will the Dross, they will be given away by their glowing eyes.


Soldier movement and selection.

We are just finishing up the Selection and movement stuff. things like, which direction the soldier will turn, or where exactly they can go, are important and we are doing a great job making sure its all working proper.


Still 60 frames on iPad/iPhone :D With hundreds of enemies in level at once!

Fun in the editor

Art:

Medium Dross Variant

Medium dross variant


Dross Variant rigged

DrossVariant

The Variant is just like the medium Dross from before but different enough to warrant a different mesh, texture and animations. It will help break up the uniform ranks of Dross, hopefully adding some variety.

New Heavy Dross

BigWalk


The Heavy Dross has gotten a completely new art overhaul. I think it looks better, and suits what its purpose is more.

Helper robot

Better Robot


The Helper bot will help drive the story. They will populate the ship and be able to hide from any attacks.

The Crew

Crew Done

The Crew are still a work in progress. They once populated the ship. However, they are being modelled and such so im sure we will see them in game.

Thats about it for images. As always, please watch/follow our stuff on IndieDB. Things are constantly being added, such as art and animations.

More Dummies

OH, look at the time


Next step is to add the combat, and with so many weapons, it may take a little while to get it all sorted out.

Once we have something playable to test, ill invite some more external testers. Theres not much to test as that it is just the camera and the loadout screens working. But do not worry, itll be updated soon! Thats why we test, and thats why we build so often. Any and all feedback is appreciated!
Thanks for the read!

~Alex

Unknown 1

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: