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Depth of Extinction’s engaging storyline is rich in detail – unfolding gradually through random encounters. For maximum tactical freedom, the game allows you to choose from 8 different classes (each with their own unique skills) and up to 115 different weapons, armor, and items. Think ahead – and think fast – to remain in one piece after each mission ...

Report RSS Tactical Roguelike RPG is updated and releases more keys

We are releasing Build 35 and 100 more keys to the First Access for Depth of Extinction on itch.io today. This build greatly improves the visual quality of the menu screens and mission backgrounds. If you are interested in turn based tactics games or rogue-likes, then check out the latest devlog!

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We’ve been pretty quiet recently but are releasing Build 35 out to our First Access customers today and also releasing 100 more keys to the First Access. For those keeping track, that means we skipped 34. There are a few reasons for this but it was mainly because we just wanted to release these builds together as they focus primarily on the increasing the visual quality of the game as we work on getting the release trailer created and updating screenshots and marketing materials across all our launch platforms.

If you are interesting in buying a key or reading more on our devlog then CLICK HERE

Build 34 focused on making big improvements to the mission screen UI. This is the screen you interact with between missions.

map ui sm


Build 35 was focused on increasing the mission visuals by adding themes

pirate sub window sm


Also, we were at SIEGE in Atlanta last weekend and Depth of Extinction won the Best Design award! Huge honor to get an award, especially one recognizing the game in this way.

siege 2017


Here are some additional theme screenshots.

Screen Shot 2017 10 14 at 10 32

Screen Shot 2017 10 14 at 10 34

Screen Shot 2017 10 14 at 10 38

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