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Depth of Extinction’s engaging storyline is rich in detail – unfolding gradually through random encounters. For maximum tactical freedom, the game allows you to choose from 8 different classes (each with their own unique skills) and up to 115 different weapons, armor, and items. Think ahead – and think fast – to remain in one piece after each mission ...

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Definitive Edition Available Now!

Definitive Edition Available Now!

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A complete overhaul including new enemies, a new character class, some new mechanics and lots of UI and tactical polish.

Play the original "CLASSIC" version of Depth of Extinction FREE on itch

Play the original "CLASSIC" version of Depth of Extinction FREE on itch

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I am working on ideas for my next game, and I wanted to go back and consider the original demo and how much positive response we got to it, in spite of...

Depth of Extinction Build 49: Optimization, Feedback and some shiny new stuff

Depth of Extinction Build 49: Optimization, Feedback and some shiny new stuff

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I didn’t expect to be making another build so soon, but I wanted to do a small update based on the Build 48 feedback and then it gradually morphed into...

Depth of Extinction Winter Update is Live!

Depth of Extinction Winter Update is Live!

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The long awaited Build 48 is finally ready and feature updates all over the game including new tactical maps, enemies activating based on line of sight...

Depth of Extinction Build 44/45 details, New Trailer and Almost Ready for Launch!

Depth of Extinction Build 44/45 details, New Trailer and Almost Ready for Launch!

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We skipped an update for Build 44 but are going to cover that build plus 45 in this extra special “last” blog post before the final stretch run to...

Build 43: Portraits, Scenarios and New Objectives

Build 43: Portraits, Scenarios and New Objectives

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Build 43 is now available on Itch and Steam! We've got all the details on Build 43 in our latest DevLog, including the new scenarios, objectives and character...

Depth of Extinction Build 43: UI Encounters and Menus Updated

Depth of Extinction Build 43: UI Encounters and Menus Updated

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We've made great progress on the updated encounter system recently. We’ve got a great system that lets you balance risk/reward much better than the...

Build 43 Preview: Changes to Objectives and Scenarios

Build 43 Preview: Changes to Objectives and Scenarios

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We've got big announcements about DRM free stores, writing our "story" missions, AI improvements, easy mode and much more in the Build 43 Preview!

Depth of Extinction: The Wrecker and Warden are here!

Depth of Extinction: The Wrecker and Warden are here!

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We're excited to introduce the latest classes in the turn-based tactical RPG Depth of Extinction: the Wrecker and the Warden. The Wrecker wreaks havoc...

Build 41 - UX Improvements, Character Customization and More Loot!

Build 41 - UX Improvements, Character Customization and More Loot!

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There's a lot to talk about in this DevLog! Major changes to the game controls and user experience as well as lots of new refinements to the music, looting...

Build 39 - World Map, Base and Objectives

Build 39 - World Map, Base and Objectives

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We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is...

Depth of Extinction Build 38: Character Classes, UI and Balancing

Depth of Extinction Build 38: Character Classes, UI and Balancing

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It’s been in the works for a few months now, but the Character Class update is finally here! Lots of new stuff to try out including skills, equipment...

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

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Finally! Build 37 is here! The biggest (and maybe most interesting change) are the new “Platform” environments but we've also added a new faction...

Depth of Extinction Build 36: New AI, Updated Effects and Tactical Polish

Depth of Extinction Build 36: New AI, Updated Effects and Tactical Polish

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We've got a ton of good stuff in the Build 36 DevLog for this tactical, turn based, roguelite! Read on to find out more about the new AI and tactical...

Tactical Roguelike RPG is updated and releases more keys

Tactical Roguelike RPG is updated and releases more keys

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We are releasing Build 35 and 100 more keys to the First Access for Depth of Extinction on itch.io today. This build greatly improves the visual quality...

Depth of Extinction Part of the First Ever Indie MEGASHOW

Depth of Extinction Part of the First Ever Indie MEGASHOW

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We’re very excited over here at HOF Studios to announce that Depth of Extinction is part of the lineup of the first ever Indie MEGASHOW put on by the...

Depth of Extinction LIVE on Steam Greenlight

Depth of Extinction LIVE on Steam Greenlight

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The turn-based, tactical RPG/roguelike Depth of Extinction is now live on Steam Greenlight and we need your vote.

Depth of Extinction Winter Update: Weapons, Factions and More!

Depth of Extinction Winter Update: Weapons, Factions and More!

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The Depth of Extinction winter newsletter is up now on our Dev Log. It's got a ton of content, including: Updated 2017 game release roadmap; Concept Art...

Depth of Extinction Demo is Live!

Depth of Extinction Demo is Live!

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We're excited to announce that as of today, our demo for Depth of Extinction is now available as a free download on the itch.io and Game Jolt websites.

Depth of Extinction Demo Almost Ready

Depth of Extinction Demo Almost Ready

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In Depth of Extinction, the seas have risen and covered all the land. Humanity has retreated to a series of undersea habitats but society is crumbling...