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Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top!

Features:

Convert Followers
Discover 128 unique follower types throughout the land of Aberos, each with their own strengths, weaknesses and skills.
Develop as a Deity
Gain powerful magic unique to your alignment to support your followers and smite your enemies.
Explore Aberos
Travel through locations and quests, finding items and secrets, solving puzzles, gaining experience and discovering new followers.
Fight 6 vs. 6 Battles
Use strategy to manage and support your followers as they fight, and get the most out of their individual skills.
Become the Overgod
Race your rival, battle other deities and solve a murder mystery as you strive to become the Overgod of Aberos!

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After releasing Deity Quest and getting lots of feedback, one thing became blatantly clear - while the game was fun for a lot of people, a large number of people didn't understand the mechanics (and sometimes did very poorly and quit). Even those who eventually figured out the mechanics did so by trial and error, taking a long time before they could really get in to the game. From a very long list of feedback and requests, I have polished and tweaked Deity Quest to solve these problems, and finally released Deity Quest v1.1.5!

Deity Quest v1.1.5 Screenshots

The main goal of this update was to add information where it was needed - things like the follower's current range (without having to look at skills and equipment), notifications explaining why a follower was not attacking, and a battle log that gives way more information than you probably need (but is still cool, and helpful if you are learning the game).

Deity Quest v1.1.5 Screenshots

In addition to making the game clearer, I also added some new features that people had been asking for. There's now a mini-map so that you don't get lost (and can find that darn health fountain that you passed just a minute ago). I also added new items so that you don't have to go through 50 apples to heal your followers later in the game. There are now checkpoints that save your progress within a location, so if you lose the game or need to quit, you don't have to start the entire location over. There's also a second hotbar now so that so that you can quickly access more spells and items to support your followers during battle!

Deity Quest v1.1.5 Screenshots

Whether you're a new player or not, this update greatly improves the game and answers a lot of questions that players have been having. If you already have the game, simply re-download it from the storefront you bought it from and make sure the game says v1.1.5 on the title page (if not, please send me a message). To transfer your save files over to the new version, simply copy the saves directory into the Deity Quest v1.1.5 folder (or use DQDB/Net to upload and download the saves). Note that areas you've already explored in the save will not change (no added checkpoints, etc).

Deity Quest v1.1.5 Screenshots

Finally, I'm afraid to say that my public server went down (and it is unclear when it will be back up). However, you can still host servers and play LAN games by following this tutorial: Fancyfishgames.com (and trading still works too). I also added a crash logger thanks to @larsiusprime's Crash Dumper! If the game crashes, a logs folder will be created in the same directory where you extracted Deity Quest, and sending me those logs will make debugging much easier.

Deity Quest v1.1.5 Screenshots

If you haven't picked up Deity Quest yet, you can get it in the Groupees Build a Greenlight Bundle! The bundle only includes the basic edition, but if you want the extended edition, you can get it on our website for $3 (usually $15) using the coupon code GROUPEES!

I hope you enjoy all the new features in this update, and please keep sending me feedback, as it really helps me improve the game!

Deity Quest v1.1.4 Released!

Deity Quest v1.1.4 Released!

News 2 comments

Version 1.1.4 is here and better than ever! Now with a new battle mode which reduces the chaos of the 6 vs 6 battlefield, and more!

Desura Release, Servers & Boss Fights

Desura Release, Servers & Boss Fights

News

Some cool post-release updates, including how to set up your own server and beat Ryga!

Deity Quest is Released!

Deity Quest is Released!

News

Deity Quest is officially released today! You can now play the demo and buy the game!

Final Trailer & Greenlight

Final Trailer & Greenlight

News 2 comments

The BETA is over, a new trailer is up and we're on Steam Greenlight!

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Deity Quest Demo Mac v1.1.5

Deity Quest Demo Mac v1.1.5

Demo

The Deity Quest Demo for Mac OS/X. Includes parts one of eight of the full game.

Deity Quest Demo Linux v1.1.5

Deity Quest Demo Linux v1.1.5

Demo

The Deity Quest Demo for Linux. Includes parts one of eight of the full game.

Deity Quest Demo Windows v1.1.5

Deity Quest Demo Windows v1.1.5

Demo

The Deity Quest Demo for Windows. Includes parts one of eight of the full game.

Post comment Comments  (0 - 10 of 18)
Ruaneu
Ruaneu

good !

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CrimsonEmperor
CrimsonEmperor

Nice game, but the sprites look very similar to DC:SS...

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terra0nova Creator
terra0nova

We used modified versions of the DC:SS sprites in Deity Quest - the DC:SS sprites are released free and open source (CC0). This really helped jumpstart the project and fill out the many follower sprites needed. You can see a full list of open source art used in the credits or Licenses.txt file included in all builds.

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Guest
Guest

I didn't have any problem beating ryga. Took me 2 turns to win. I trained most followers between level 12-15. So it was really easy Go deeper in dungeons to encounter stronger monsters( more exp) but don't get your follower to be stronger then you, then it will be useless and run away.

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all_zebest
all_zebest

I love the music abd the character design!

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Guest
Guest

Great game I love the demo

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snowkk
snowkk

WoW! Great game dude
good work!

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terra0nova Creator
terra0nova

Thanks! Been working hard on the game, coming up with interesting twists and improvements, so I'm really hoping it will turn out great!

Reply Good karma+1 vote
Darkflame123456
Darkflame123456

When Will It Be Available To Play ??

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terra0nova Creator
terra0nova

There will be a beta of part one in about a week - it may have bugs and balancing issues, but that will be the first time others will be able to play the game - let me know if you're interested in being a beta tester. Then, I hope to have part one complete by October 19th in time for IGF. As for the full game (8 parts total), that probably wont be complete until late this year.

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Darkflame123456
Darkflame123456

well im interested in being a beta tester that would be awesome if i become one

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terra0nova Creator
terra0nova

The BETA ended with the submission to IGF, but if you want you can still play the BETA here: Fancyfishgames.com . I've updated the page with the latest version, and as it says on the website, my only condition for playing is that you send me feedback!

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Darkflame123456
Darkflame123456

The Wild Bats Only Attack 3 Times Or Less.And The Battle System Is Too Slow You Could Fasten it like Making it a royal rumble Not Only The First Fighter And The Archers Kind of Game But Still Good Job On The Game play

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terra0nova Creator
terra0nova

Yeah, I agree that the bats should attack more. The reason they stop is because the enemy also has a limited amount of mana, but I can easily increase that. As for getting all of your followers to attack, I think I just need to explain what the followers are good for and what their range is. Archers, as you've noticed, have long range, and melee fighters can only attack if they are first, but there are also short and mid-range followers as well. Balancing the positions of your followers will make your team much more effective and faster at defeating enemies - I think I just have to in the follower info make this clearer.

Reply Good karma+2 votes
Darkflame123456
Darkflame123456

You Should Consider Some Thing Like An Monster Auction Or A Safari Zone(Pokemon Reference) Day And Night System Different Monster types on Day And Night Monster Spawning Randomly on the map Moving Monsters And An Option To Speak to your monster

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terra0nova Creator
terra0nova

Thanks for the feedback - I'm definitely considering ways to change up the gameplay in later parts so it doesn't get too repetitive, and already have several ideas planned, but I may incorporate some of these as well!

Reply Good karma+1 vote
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