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Decay: Tempus is an upcoming first-person action game that takes place in a distant dark future, in which you play Hiro Hiyazaki, an unsuspecting hero. It's the first game, in a series, in which the player will travel through multiple different time periods, trying to find their so called "friend" and change the world forever.
Demonstrating automatic reloading of material changes.
Mind explaining what I'm seeing here. Where is it pulling the textures from?
From the paths defined within the material. You can see the material script itself on the right which is parsed by the engine and then displayed within the window on the right.
The engine is directly integrated within the editor, so what you see is what you'll get within the game.
That is pretty sweet