Death Legacy is a roguelike, dungeon crawler, turn-based combat, roleplaying game, which try to approach to old-school dungeon crawlers, but offering a 3D graphic esthetics. One of its main features is the procedurally generated content (the entire dungeon, the items stats, the loot,...). The use of the senses will be decisive as you can find hidden secrets and your enemies using sight, and hearing. However, enemies will also use their senses to find you. Survival is another game mechanic. The player will suffer from hunger, thirst and tiredness, which will affect the players stats... or kill him.
This tool was used to test procedural map generation in Death Legacy. It uses an algorithm close to final version, and allows us to check quickly that everything is working ok. The tool uses ASCII representation of the props that will be instantiated in the game. Several parameters define the generation: the size of the room, the variability of its shape, total number of doors facing each direction (that may also be set to random), difficulty, number of chests and luminosity of the room.