• Register

Death Legacy is a roguelike, dungeon crawler, turn-based combat, roleplaying game, which try to approach to old-school dungeon crawlers, but offering a 3D graphic esthetics. One of its main features is the procedurally generated content (the entire dungeon, the items stats, the loot,...). The use of the senses will be decisive as you can find hidden secrets and your enemies using sight, and hearing. However, enemies will also use their senses to find you. Survival is another game mechanic. The player will suffer from hunger, thirst and tiredness, which will affect the players stats... or kill him.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Death Legacy 0.7

News
Death Legacy 0.7

Change Log:

  • GameLab Feedback
    • A movement key can be left pressed in order to keep on moving in the same direction.
    • You can close the book by pressing the “ESC” key as well as clicking outside of it.
    • A new button “Take All” in every loot window.
  • Some known bugs fixes
    • Fixed a bug that occurred when two races with different number of equipment slots are selected in the same game session.
    • Several crashes related to battling near doors.
    • Big amount of bugs which freeze the turns queue.
    • Fixed some problems regarding lack of connection between rooms (especially the portal one).
    • Fixed compass orientation.
    • Fixed a bug regarding player dying during his/her turn. This fix made possible to activate poison damage again in the game.
    • Wider combat log. Log messages should be showing correctly now.
    • Fixed several issues of the AI due to lack of connection between rooms.
    • Fixed errors related to the deferred death of the player, that were forcing us to take the player to the Game Over screen immediately.
  • New features
    • Brand-new map using a system of region check to distinguish between regions where player is, visited regions (with fog of war) and regions to be discovered (hidden)
    • Obituaries: we implemented a new system to save and load data. Right now it is used to record stats of fallen heroes that can be checked though the “Obituary” option in the main menu. This aims to implement (in the future) a system of “achievement” track and bonifications that will enhance the replayability of Death Legacy.
    • Sight perception (for the player): depending on the level of sight of the player he/she will be able to detect traps and hidden levers.
    • Traps: player can get and place traps. On the other hand, unfriendly traps will be distributed across the map and will only be discovered if he/she has enough level of sight perception.
    • Secret rooms: just like traps, only players with a certain level of sight perception will be able to spot the lever that opens the hidden door. This rooms may contain chests and fountains/campfires, so they will be useful in terms of survival.
  • Other changes
    • New sounds: trap, hidden doors, levers, more player screams, and a level up notification.
    • Coloured log entries, classified by their types.
    • Changed the interaction with the portal for stepping into it to get to the next level (a bit more logical)
    • A fixed time after death has been added, to give the player the opportunity of knowing what/who killed him/her.
    • Player death animation: sure looks fancy.
Fixed some troubles with the demo

Fixed some troubles with the demo

News

We've fixed some crashes users were reporting in some computers.

Death Legacy 0.6

Death Legacy 0.6

News 1 comment

We are proud to announce the first playable version of Death Legacy! It has been a nuisance to make it accessible to all of you, but we are really interested...

Room Generator Algorithm Demo

Room Generator Algorithm Demo

News 3 comments

This tool was used to test procedural map generation in Death Legacy. It uses an algorithm close to final version, and allows us to check quickly that...

Blog english version

Blog english version

News

English version of Death Legacy blog. Each blog entry has its english version page. Check it out at the Official Page url.

Add file RSS Files
Death Legacy 0.7

Death Legacy 0.7

Demo

Death Legacy 0.7 has been released! Million of bugs and annoying crashes have been fixed, so this version is pretty much playable. Moreover, a huge package...

Death Legacy User Manual

Death Legacy User Manual

Tutorial

We've just uploaded a complete user manual, providing general information about the game and explaining all the machanics of Death Legacy. If you have...

[OLD]Death Legacy 0.6

[OLD]Death Legacy 0.6

Demo

Finally! The first Death Legacy released demo. We had so many things to do before we could upload a version of the game, so thank you for your patience...

Dungeon Room Generator

Dungeon Room Generator

Mapping Tool

This tool was used to test procedural map generation in Death Legacy. It uses an algorithm close to final version, and allows us to check quickly that...

Post comment Comments  (0 - 10 of 19)
kbza Creator
kbza - - 3 comments

We have been reported some issues regarding the installation and configuration of the game. We'll try to make a post explaining it step by step, but untill that moment, you can check the guide explained in the manual as well as the quick guide we added in the description section of the "[OLD] Death Legacy 0.6" piece of news. Remember NOT to download that version, it is quite outdated and has less content than the current one (version 0.7)

Reply Good karma+1 vote
Chiki40 Creator
Chiki40 - - 11 comments

We had to reupload the Death Legacy 0.7 release due to a last time crash fix. It will be available as soon as indiedb authorizes it. Sorry for the inconveniences.

Reply Good karma+1 vote
Chiki40 Creator
Chiki40 - - 11 comments

Death Legacy 0.7 demo Released!

Reply Good karma+1 vote
Chiki40 Creator
Chiki40 - - 11 comments

Death Legacy 0.7 is coming soon. We are just fixing some annoying bugs, and then, we will upload the new version here. Meanwhile, you can watch the Death Legacy 0.7 video, and read the user manual we have just uploaded to the downloads section

Reply Good karma+1 vote
Tsusaku
Tsusaku - - 16 comments

Hi
I just tryed the demo and i really like it. Some suggestions. Sleeping heals only a bit of fatique (if its full, then it heals only about 1/4), thats strange, it should heal most of it (at least 3/4). The other thing is sleep should heal your HP at least a bit. No food and no chance of healing is probably just still not in the game i suppose (same as range weapons not working, or do they need arrows/bolts and if yes, they are not in the game i suppose). You should put a slider inside the weapons window, as if i take all of the weapons i found (and i am sure many other do it too), there is so much stuff, that i cant equip the ones i got last, as they are outside the window box. Ability to ditch weapons, and other items outside the inventory, so there is not that much of a mess.
Something like a map, or just a mini map, would help a lot, because everything looks the same and its very easy to get lost (or ability to mark places, so i know i was already there before).
And the last one, just reduce the shine from the walls in the cave. It looks like its made from glass and if the walls don't reflect the torch light (the light crystals are ok thou), it would look more creepier.

Reply Good karma Bad karma+4 votes
Chiki40 Creator
Chiki40 - - 11 comments

Thank you, Tsusaku!

I really appreciate you take time to try the game and write your feedback! It's just what we need right now :).

Kbza answered some of the issues, but I want to add some notes:

1. I assume you are attacking using 'F' key. This attack is a "special" attack, using all your equipped weapons (and also adding their delays for your next turn). This attack doesn't work with ranged weapons (we will fix it, don't worry). However, you can use them if you attack as Kbza told you, clicking on the weapon icon at the bottom of the screen.

2. Yeah, fatigue is a "mix" of thirst, sleepiness and hunger, but hunger is the most critical (it adds more than 50% of the fatigue).

3. Notice that the chests dropped by enemies (open them from an adyacent tile using "Space") have an interface based on 3 tabs (weapons, armors, consumibles). You may have items in other tabs you are not seeing. TIP: The dropped chest disappears when it's empty. Enemies drop potions (any kind), and items for thirst, sleep and hunger.

4. There will be a map, don't worry ^^.

Reply Good karma+3 votes
kbza Creator
kbza - - 3 comments

Hi!
First of all thank you for trying the game! I now try to answer the issues you found.
1st fatige is not just the "unsrested" state, its a mix of hunger, thirst and sleepiness... so it only recovers the part added by that tiredness.
2nd we know that sleeping doesn't heal at all, is something we made that way. We will take into consideration to add some HP healing to the sleeping part.
3rd there is just a way to recover hunger and is looting corpses (well, not corpses, the mini-chest they left behind) and finding pieces of meat. Also, by looting this mini-chests you can find HP potions to recover HP points.
4th about range weapons... dont know... they should be working... they only work in a straight line, and you can see if the enemy is in range of attack by hovering the mouse over the weapon icon (once equipped), it will show a blue border around the enemy if that is the case.
5th about slider and items in the inventory, we're working on it. We will add a system to trash garbage and we will take the slider suggestion into account.
6th about the map... we rejected the idea of a map at the beginning beacause it made the game really easy, but in later development we realized our maps were becoming larger and was pretty easy to get lost. So, we will add a map or some way to mark the places you've been to (this is something many people asked for)
7th about the shininess of the icy cave... well it was some artist decision and we thought it looked cool :P. Maybe someday we implement the sneaking mechanics and will make it darker to make it creepier as you said.

Thank you very much! suggestions like those will make this game improve a lot and if something I said wasn't clear enough don't hesitate to ask again (we know we need a proper tutorial :S)

Reply Good karma+3 votes
Chiki40 Creator
Chiki40 - - 11 comments

Demo released. You can find installation and launch instructions in the download page: Indiedb.com

Please, give feedback, and don't hesitate to contact us if you have any problem.

Reply Good karma+4 votes
heiper
heiper - - 2 comments

Looking good, just my kind of game.

Reply Good karma Bad karma+4 votes
Sephir6 Creator
Sephir6 - - 2 comments

We have just released a demo if you want to try it and see how really looks, is not a full game but we hope you enjoy it =)

Reply Good karma+2 votes
heiper
heiper - - 2 comments

Downloading right now, I'll tell you what I think.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @loothut

Fixed version available

Oct 7 2014

We had to reupload the release due to a last time crash fix. It will be available as soon as indiedb authorizes it. Sorry for inconveniences

Oct 7 2014

Death Legacy 0.7 Indiedb.com via @IndieDB

Oct 7 2014

RT @TimeSpaceGame: ¡El público ha aplaudido enloquecido la presentación del juego del master de @mdv_ucm! T.co

Oct 4 2014

New post in the blog about Death Legacy 0.7, coming really soon in indieDB: Masterdungeongame.blogspot.com.es

Oct 4 2014

We have just uploaded a complete Death Legacy user manual. Take a look at indieDB! Indiedb.com

Oct 4 2014

We've fixed some issues with our demo, so, if you were suffering problems to launch it, it should be fixed now! Indiedb.com

Jul 31 2014

Death Legacy 0.6 released! Read the release notes and install the game Indiedb.com via @IndieDB

Jul 26 2014

We have released the first playable demo. Play it on indiedb, and please, give feedback! Indiedb.com

Jul 26 2014