In 1983 the city of New Hexington was destroyed after a chemical spill caused the dead to come back to life. By 1987 the whole of america had fallen to the T.O.X.I.N. virus. Welcome to 1991. The long awaited follow up to Dead Pixels comes straight to home video later this year with all the new features you could ever want.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It's been a year since I put out the last demo so I felt it was time for a new one.

This one is for Windows, Mac and Linux and uses FNA rather than XNA like the last.

Here is a big honking list of changes over the past year.

0.4.3 24th March 2015 DEMO EDITION
=======================
Changed - Bar units
Fixed - Floating items in bar
Fixed - Stopped bar tables getting stuck in traders.
Fixed - Bars walls no longer let players get behind them.
Changed - Capped game so you cannot progress past the butchers block. Sorry This was done to stop bugs. :(
Changed - Ready text
Fixed - Hud elements over the top of "fullscreen" black bars.

0.4.2 21st March 2015
=======================
Changed - Graphical tweaks to HUD.
Added - Local co-op drop in drop out.
Added - Peterparker debug mode.
Fixed - Restored the CSR-Studios bug catcher in windows version.
Fixed - Zombies no longer attack the area where a player died.
Fixed - Invisible dead players are no longer dragged from area to area and blocking doors.
Fixed - Co-op players that die in inventory can now pause game.
Changed - Dead players now have a HUD.
Changed - HUD position.
Fixed - Players 2-4 can now skip the thank you screen.

0.4.1.1 16th March 2015
=======================
Fixed - Weapons that used 0 ammo were acting like they were out of ammo.

0.4.1 15th March 2015
=======================
Fixed - Hotkey crash
Fixed - Crypt door blocked.
Fixed - Hair color not being save correctly.

0.4 6th March 2015 PAX East Build
=======================
LOTS OF STUFF! So much I forgotten most of it. Here is a highlights
Added - Graveyard, crypts and tin sheds,
Added - Flares/flareguns
Changed - Secondary weapons can now be ranged.
Changed - Interiors now more dynamic
Bug fixes

0.3.1 - 26th January 2015
=======================
Changed - Tidied up single player inventory stats layout.
Added - Little corner notification on items that are equiped.
Changed - Weapons now have brands and levels. (Balance needed!)
Added - Mod support.
Changed - Tidied up main menu.
Added - Generated scene behind main menu.
Added - You can now save custom characters.
Changed - Tided up Character creator menus.
Changed - background on character creator menu.
Added - More types cars added to streets.
Fixed - Clear path added to stage to make sure no dead ends.
Fixed - Performance problem when near too many items.
Changed - Changes to pixel shaders after some changes in FNA.

0.3 - 24th December 2014
=======================
Added - Rubbish possibly buggy quick game mode. I'll fix it in the new year.

0.2.4 - 21st December 2014
=======================
Added - Weather.
Added - Double width sidewalks.
Added - Other colors of roads.
Changed - Dirtied sidewalks
Fixed - Bugs with options menu.

0.2.3.3 - 6th December 2014 [WINDOWS ONLY]
=======================
Changed - Use all render targets from the beginning of the game.

0.2.3.2 - 6th December 2014 [WINDOWS ONLY]
=======================
Changed - Force garbage collection every time the state changes to try to clear the white screen bug.

0.2.3.1 - 5th December 2014
=======================
Added - Brady Bunch debug mode

0.2.3 - 5th December 2014
=======================
Updated - FNA framework (Maybe fixed white screen error)
Added - Small start up intro (Maybe fixed white screen error)
Changed - "Battle car" replaced with "survivor RV"
Changed - Cut screen widescreen replaced with 4:3.
Changed - Changed how music is loaded. Still needs a lot of memory but better.

0.2.2 - 27th November 2014
=======================
Changed - Lighting system overhaul.
Fixed - Some office items had no collision.
Fixed - Fixed bug with prefabs not changing collision box when changing form.
Added - More advanced VHS effects.
Changed - Some tutorial art / the order of tutorial.

0.2.1 - Auchi 2014 build
=======================
Fixed - Player 2-4 can now skip the street name screen
Fixed - Some damage bugs
Changed - Sniper skill now more obvious
Fixed - Butcher damaging himself
Fixed - Pause when entering buildings.
Fixed - Indoor lighting bug
Fixed - Enter/exit areas on streets
Fixed - Bug with players leaving and re-entering games.
Changed - Destroyed barrels no longer have collision box.

0.2 - 10th November 2014
========================
Changed - Recolored roads a little.
Changed - Weapons and ammo now colored in store and inventory.
Fixed - Spit now damage player.
Fixed - Crash when butcher changes from.
Added - Graveyard area.
Changed - VHS color shift made less intense.
Added - Support for Prefab groups (groups of objects).
Added - Added shine to items.
Changed - Music stuff recoded to allow more control over music.
Fixed - [Mac + Linux] music now works.
Added - Some new awesome tracks.
Added - Pause screen now lists the current track playing, artist and album.
Changed - Windows now uses FNA.
Changed - Transitions between streets now animated.
Added - Control pad Vibration
Fixed - Various small bugs.
Added - Billboards, fire escapes and building tops.
Changes - Filenames all lowercase for Linux
Changes - Check for osx/linux files at start up to detect if windows or not.
Changes - X's on doors and ooze on ground now glow in the dark.

0.1.4.2 - 13th september 2014 [OSX + Linux]
=========================
First LINUX Build! (Only 64 bit 32 bit crashes.)
Changed - Improvements to graphics code to boost Linux and OSX performance.

0.1.4.1 - 13th September 2014 [OSX only]
=========================
First Mac Build!
Music disabled due to bug

0.1.4 - 11th september 2014
=========================
Changed - Weapon and damage systems recoded for online
Changed- Level-up animation
Changed - Tweaks to random system to help with online
Added - Lots of online test stuff (Disabled in public build)
Changed - Blood drops recoded (Disabled in public build)
Added - Boss healthbar
Changed - Zombie sprite system recoded. Larger enemies and different fps animations now possible.
Changed - Loading screen tape now rewinds.
Changed - Enemies and objects flash red when damaged.
Changed - Recoded sprite recoloring code. Multiple bugs fixed with this.
changed - Kickback improved.
changed - Road markings now randomized.
Added - Exploding barrels now added.
Changed - Car numbers changed
Added - Parking meters.
Added - Butcher Boss.


0.1.3 - 20th July 2014
=========================
Added- Debug option to disable VHS and CRT effects.
Added- Debug option to set start seed.
fixed- Graphical bug when entering buildings with doors on the right side.
fixed- Characters sprite is dark when about to change area.
fixed- Players weapons sticking through walls when entering buildings.
Changed- Glass bottles now spray glass everywhere when destroyed
Changed- Street length doubled. zombie numbers and car numbers increased to suit long streets.
changed- XP from new areas lowered.
changed- Car HP levels lowered
changed- Cars now explode.
Fixed- Tutorial cars alarm now visible.
Fixed- Doors can no longer be heard when not on screen.
Fixed- Players switch to idol animation when talking to storekeepers.

0.1.2 - 12th July 2014
=========================
Fixed- Item Spawn point set too high.
Fixed- Players getting stuck in doors.
Fixed- End of demo message.
Fixed- Bug in player sprite layers when meleeing.
Changed- Made small changes to help with OSX port.
Added- More buildings added to the pool of buildings used in streets.
Changed- Tidied up random building table.
Changed- Disabled breakpoint when debugger is not attached.
Fixed- Sub prefabs (Cash Registers) now show when they receive damage.

0.1.1 - 28th June 2014
=========================
Fixed- Missing textures due to name not being updated.
Fixed- Throwable weapons being equipped as healing items.
Changed- Store speech bubbles lowered.
Added- More items to sewers
Added- New enemy to sewers
changed- Character creator tided up
Changed- Game pauses if the window loses focus.
Changed- You can no longer shoot when throwing a grenade or meleeing.
Fixed- You no longer can face the other way while in the middle of an action.
Added- CSR Error message catcher added.
Added- Options to skip tutorial and intro added to non demo version.
Added- Pathfinding for some enemies.
Added- Bar furniture.
Changed- data files restructured.
Added- office Furniture.
Added- car alarm sound waves.
Changed- Buildings now lead to different kinds of interiors.
changed- Main menu now has mouse support, social media buttons and extra options.
Fixed- Some skill images that did not display.
Changed- Status screen in single play inventory updated.
Changed- Player head bob added.
Fixed- Small mistakes in door placement.
Changed- More types of doors added.
Changed- Made random characters less random.
Changed- Opening can now be skipped.
Changed- TV's added to opening.

0.1
=========================
First public release

EXG Its a wrap.

EXG Its a wrap.

Feature 1 comment

Here's what caught our eye at EGX Rezzed & London Expo's.

RSS Files
Dead Pixels II Pax East 2015 Linux Demo

Dead Pixels II Pax East 2015 Linux Demo

Demo

Dead Pixels II Pax East 2015 Linux Demo

Dead Pixels II Pax East 2015 OSX Demo

Dead Pixels II Pax East 2015 OSX Demo

Demo

Dead Pixels II Pax East 2015 OSX Demo

Dead Pixels II Pax East 2015 Windows Demo

Dead Pixels II Pax East 2015 Windows Demo

Demo 1 comment

Dead Pixels II Pax East 2015 Windows Demo

Comments
rwatson
rwatson

Played this at PAX East in the Indie megabooth. What a crazy, 80s-rific game. Can't wait for the full thing.

Reply Good karma Bad karma+2 votes
BennLP
BennLP

Very Amazing Game, wait for Full Game :D
My Let´s Play Youtu.be

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dead Pixels II
Platforms
Windows, Mac, Linux
Creator
CSR-Studios
Engine
Custom
Contact
Send Message
Homepage
DeadPixels2.com
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Horror
Players
Single & Co-op
Project
Indie
Boxart
Boxart
Series
Dead Pixels
Dead Pixels Role Playing
Dead Pixels II
Dead Pixels II Role Playing
Twitter

Latest tweets from @deadpixels2, @csr_studios

Touching up some of the older buildings in Dead Pixels II to make them more interesting. #pixelart T.co

Nov 19 2017 by csr_studios

I always felt a little bad dropping the roman numerals because of character limits on twitter. The II is important to me.

Nov 19 2017 by csr_studios

If nothing else the increased character limit on twitter allows me to say Dead Pixels and Dead Pixels II instead of DP1 and DP2.

Nov 19 2017 by csr_studios

I really want to be lazy and call a store in Dead Pixels II S-Mart but I feel that's too obvious a reference. Do pe… T.co

Nov 19 2017 by csr_studios

I was looking at the Dead Pixels 1 stats. More people have killed a zombie version of a player than gone to a store… T.co

Nov 18 2017 by csr_studios

#2017in4Words I expected giant ants. #edf

Nov 18 2017 by csr_studios

Embed Buttons
Link to Dead Pixels II by selecting a button and using the embed code provided more...
Dead Pixels II
Statistics
Last Update
Watchers
14 members
Files
3
Articles
2
Reviews
1
You may also like
Taut
Taut Role Playing
Das Geisterschiff
Das Geisterschiff Role Playing
Lavender Town
Lavender Town Role Playing
Hellhunter
Hellhunter Role Playing
The Sewers
The Sewers Role Playing