Interactive survival light novel (or gamebook) generated from pre-written encounters. Every playthrough will be a bit different, experience the story as you shamble to survival or your doom under the steel metropolis. Experiment with a combat system that uses dice throws and cards to see each battle outcome. Try to manipulate the results into your favor by trade-offs using cards, and survive the hardships that lay ahead.
The yellow sun dozy pulls itself to the horizon, painting it with bright colors. Minutes goes by in a flash; metallic metropolis starts to vibrate with motion.The unavoidable came, everyone tries to get ready for another day. Your tired body to moves through the same sequence of actions as you do every day, trying to find the willpower to start over.
Small vibrations ripple through the metropolis, an ominous warning to its unsuspecting citizens. All electronics flashed, beeped, and screeched for long seconds, but suddenly heavy silence fills the air. Everyone dumbfounded what just happened, but there was no need to wait for the answer, moments later sudden, violent earthquakes shake the city to its core.
The city ravaged streets start to get filled with strange dust, and unknown alien organisms start popping up everywhere in the destroyed city. You throw the most necessary things in your backpack and step outside to assess your situations.
Your journey begins for your survival.
So the game is finally out. Thanks, everyone who taken an interest in this project of mine.
I made a short trailer, and a bit longer gameplay video for the game, please take a look below.
I will probably do an update very soon that will add more content. Right afterward I'm thinking to do an Android release as well.
If you wish to help me out and purchase the game it is just got released at IndieGameStand.com. You will get the Win, Mac, and Linux versions, and in the future the Android one as well.
Polishing, and finishing up the game. Changes and updates to the UI. Music sample. New game poster and the near future game release.
A bit late update on development progress. The weekly events included app localization, testing on Android tablet, updating UI, added menu system, combat...
First dev update. Short introduction. Gameplay, and where the inspiration came from. How does the combat works.
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PressKit for the game, includes some art, screenshots, and trailers.
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