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Fear, desperation, and organized crime dominate Dawnstar, the lawless sector of the galaxy. A cold war between the major mafias has erupted into a massive battle royal where the ultimate prize is complete control of Dawnstar. As a hot shot pilot, you're hired to help reign in the chaos ravaging the sector. You'll be provided opportunities to transcend the chaos or exploit it and position yourself as the next major Mafioso. However, you quickly learn that there are other forces at play that may have doomed your mission before it even began. Free Flight Gameplay Endless loot-driven gameplay. 20+ Storyline Missions. 20+ World zones to explore, battle and trade in. Make choices that impact the story and your relationships with your companions. Open World environment with randomly generated side missions and levels. Thousands of different pieces of equipment to customize your ship with. Co-op based multiplayer. Play with up to 4 of your friends in an open world environment.

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Shield not update (Games : Dawnstar : Forum : Bugs : Shield not update) Locked
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Jan 31 2013 Anchor

Like in the Title, no matter if i put shields on my ship or not, and not matter what kind of shields i have on it (1.1 or 2.2) shield and hull of the ship are always the same, so i die very often, since enemy ships have four or five times more hp than i.

Jan 31 2013 Anchor

I think the stats actually update but the bug is visual with the numbers not updating properly in the menu.

When you equip shields does your amount of shields decrease? Like you've got full shields then you equip it and you're down to 50%?

Either way I'll take a look at it.

Edited by: WraithEnt

Jan 31 2013 Anchor

well yes, when i will do that in space, let's say that i found new shield and im puting it into my ship.
But, when i take out shield from ship and put it back again (same shield not a new one) nothing happens.

Jan 31 2013 Anchor

Hmm... I'm having trouble replicating it. I've got 2 shields, one is 1.1, another is 2.2.

If I equip the 1.1 my hull goes from 565 to 591. If I also equip the 2.2, it goes to 1253.

Do you have any more information you can give me? Which ship are you using? What are the items called? What numbers are your shields and hull?

Edited by: WraithEnt

Jan 31 2013 Anchor

Well now im starting new game becouse i found problem with "stucked" ships. But give me some time and i will answer Your questions.

Jan 31 2013 Anchor

Stucked ships?

Jan 31 2013 Anchor

Yes, the same like one of the guys earlier, when You can't change Your ship, i mean You can, but old ship still is selected, and then You have 2 ships selected in same moment. Remember the movie from main site ?

Jan 31 2013 Anchor

So when you load your game, you load in with 2 ships? And can't control either one, or can control both, or?

I would also like to find an actual solution. Forcing the player to do a bunch of stuff or delete their game is not a solution. On this bug I really need as much information as you can give me though, because it's technically impossible for the game to load 2 ships at once from a saved game, but it is apparently doing it sometimes.

Thanks, again for helping me with all these bugs. :)

Edited by: WraithEnt

Jan 31 2013 Anchor

I can control hmm both, but only recently selected is active ship, old one is like hmm shadow ... but well before that i have using "Fixer Bomber" and it's quite big ship, when i want to take something smaller then it looks weird ..

OK .. watch this one Youtube.com, this is a movie from guy who have this problem earlier. Same bug with exacly same ship.

And this is really not a problem for me :) In the beggining i wanted just wait until some patches and then start to play, but like i said earlier, it's a first time when i see so much will to help players and make game better for them :) That's why im so eager to help :)

Edited by: Baxianus

Jan 31 2013 Anchor

So you had issues with the Fixer Interceptor also (smaller Fixer ship)? I wonder if there's something specifically wrong with that ship. Or have you had issues with other small ships?

Just for confirmation, when you load the game from the main menu, after you've saved, you have 2 ships at once? :O

Edited by: WraithEnt

Jan 31 2013 Anchor

well no, after i've loaded save i had only a fixer interceptor, but since my last visit on azura station, i get couple more lvl's so just wanted to change ship for something new/ better. And then i've just entered ships menu and choose "Shadow mark 2" but new ship show itself on a top of old ship. Exacly like in the movie. Impossible to revert that process.

I tried by exiting game but then after load, there was 2 ships all the time. Even if i choose fixer interceptor again, there was two of them :D

Edited by: Baxianus

Jan 31 2013 Anchor

Oh ok... so after you pick Fixer Interceptor, you basically can't change ships anymore (without stuff breaking)? Do other ships break the game in the same way, or just Fixer Interceptor?

When you load, it starts you with 1, but you try to change and then you have 2?

Does all this start happening immediately, or do you have to load the game first before stuff starts breaking?

Sorry about all the questions, sometime need very very specific information. Game has lots of code, a lot easier to fix when I know where to look. :)

Edited by: WraithEnt

Jan 31 2013 Anchor

well no, only this one, and not when i choose it. I've chhose fixer interceptor, then save and exit the game. Next day wanted to continue but wanted to change ship too, and then this problem occur. If i chhose fixer interceptor and try to change it without saving and exiting game, everything work. So i thing its something wrong with saving process and this particullar ship.

Or loading saved game when you have this ship equiped ..

Edited by: Baxianus

Jan 31 2013 Anchor

There are 2 versions of each ship. A loaded ship, and a dock ship. So it sounds like maybe the loaded fixer interceptor is broken in some way. If that is the only ship that does this, it should be pretty easy to fix, and you shouldn't have to delete anything.

Jan 31 2013 Anchor

I'm glad I could be helpful :)

Jan 31 2013 Anchor

Going to add Baxianus to the random name generator for wanted if you are interested, or another name you might want, thanks for the help!

Edited by: WraithEnt

Jan 31 2013 Anchor

Yeah, that's sounds great for me :D

Edited by: Baxianus

Jan 31 2013 Anchor

Just for confirmation.... I found the problem. Will be fixing it now, and will check other ships.

Feb 1 2013 Anchor

Downloading 1.042 now and start a new game, i'll tell you if i encounter any remaining bugs

Edit : small list of bugs :
-Blaster weapons often fires only 1 projectiles when near an enemy
-Swarmer, rockets and torpedos sometimes stuck at 0 ammo (especially when switching them in a station), need to leave azure expanse to fix it
-some ships (don't remember names) won't update the shield, hull, speed, etc... numbers when opening inventory in space
-neutral ships in azure expanse attack the player for no reasons
-some glitches in the radar when pointing warp gates and loots (icons stays or point nothing)
-some wildmen destroys themselves with some weapons (i saw it with a really big beam that shoot player over 2000m, dunno if it's intended)
-all items always reroll themselves when reloading a save

Edited by: Dark_Trinity

Feb 1 2013 Anchor

Found almost same bugs:
- blaster shoots sometimes one projectile not only when enemy is close
- ships are : both fixer ships, phantom, varden ships, and aether. Pretty almost all of them.
Plus Shadow mark 2 and 3 shows everything ok except their names, it stays as shadow mark 1.
- Same problem with radar
- hmmm for me Wild Gunners never destroyed themselves. But some of them use some kind of energy weapon that creates massive beam at high velocity and long range.

That's all i found for now, and now a little break from gaming, on Sunday, my daughter will came into the world :)

Feb 1 2013 Anchor

When you say reroll, what are you refering to? Do prefixes and quality change or just the item level?

Feb 1 2013 Anchor

yes, reroll in not a good term, quality, prefixes, item level remain the same but numbers always "downgrade". an exemple : shoking fixer autocannon (wrote in blue) lvl 10 do ~80-100 dmg, if i quit to main menu and continue, this is exactly the same weapon but do ~60-80 dmg (always lvl 10) for exemple. the same applies to all weapons and shields. i don't know if it's possible to upload some screenshots on forums to show you.

Feb 1 2013 Anchor

Weird. The "downgrade" should have been fixed in 1.042. I found some math where loaded items were getting their stats differently than new items, they should be getting the stats the same way now.

Guess I need to check it again. When the "downgrade" is fixed, your gear should return to normal. It saves the information on the item so it can generate it, instead of the actual stats.

Edit:

Actually, if your weapons are being downgraded, it might be that your old ones used the nicer coefficient and all new items use the lower one.

If you're getting new items, and then loading those new items and they have lower stats though, then the problem still exists.

Feb 3 2013 Anchor

I can confirm every reload of the save your gear gets randomized and not always for the better had a worldcore rail gun that did 157-194 damage it now does 135-150 -.-
it goes for the rockets and shields as well not just the guns.

Edited by: bleedingapathy

Feb 3 2013 Anchor

Can you tell what is being rerolled? Also, is this after you went from a build pre-1.042 to 1.042? Or did you buy a new item from the shop in 1.042, save, and load it and have this issue?

It seemed like it was confirmed that level, quality, prefixes(extra abilities), and manufacturer weren't changing, so I'm not sure what element is rerolling.

If you had an item before 1.042, it probably rerolled into a downgraded item in 1.042 since all items now use the loaded-item coefficient, if that makes sense.

Pre 1.042 all items would gain lets say 25% per level to their stats, and in post 1.042 would gain 20% which is what loaded items used. That's not exactly how it works, but that's the best way for me to illustrate it. :) Items in general are also getting a small coefficient buff in 1.05, so it should make up a little bit for the item drop.

Edited by: WraithEnt

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