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DarkSpace is a Massively Multiplayer Online Game set in the time of space travel and interstellar warfare. The universe has become a tumultuous place in the future of political infighting, economic sanctions and diplomatic posturing. All of the factions have high hostility towards one another with a few outposts staying neutral, at least initially, to determine their best interest.

Post news Report RSS Patch 1.534 released

Patch 1.534 has been released. The client will automatically download and install the update upon launch.

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* Flux wave now affected by enhancements.
* The Nexus Node no longer has the hitbox of a moon (wait... that's no moon!).
* Tweaked K'luth cannon ranges slightly. This should bring them more towards the ranges we intended them to fight at.
* Changed "Wait VB" to "Vertical Sync" in the options. Now you know, and knowing is half the battle.
* Fixed an issue with the K'luth Dreadnought death animation.
* Removed legacy [DEMO ACCOUNT] from welcome message.
* New weapon and gagdet layouts for all player-faction Frigates.
* Ship capture code fixed.
* Mining beam synchronization problem fixed, this should fix the cargo bug along with issues causing the client to crash when docking a bugged ship.
* Structure upgrade system fixed.
* Buffed the Flux Cannon significantly.
* Fixed an issue with the EMP Cannon. Should now do siginficantly less damage.
* Fixed issue with rapid fire weapons at low energy.
* Wormholes can no longer be used while cloaked.
* Shakedown cruises finished, bridge officers trained, deploying commands.
* Gadget button mouse actions have been reversed. Left clicking on a gadget button now targets the gadget, right clicking now uses the gadget.
* Added Defense Mode to ICC shields. When active, shields gain:
* 4x regeneration
* 8x energy drain

* Release: June 13th, 2010
* [WEB] Solved issue with fleet forums not being created or maintained.
* HOTFIX: Fixed trail color enhancements.
* Release: June 16th, 2010
* HOTFIX: Fixed jump gate links in MV.
* Released: June 20th, 2010
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