Old version of Darkness Exhumed, this version lacks most of the features shown in the screenshots.
The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Darkness Exhumed is a survival sandbox game, where just about anything is possible.
Why is it different?
The game focuses heavily on building mechanisms to aid your surivival (such as traps and complex wiring) however it is possible to survive without, Zombies can break blocks and will eventually force you out of your current location, causing you to constantly move around the map to survive.
Other key stuff
On rare occasions larger more powerful creatures will come and attack you (which has similar links to Terraria's bosses). The games survival aspect is loosely based on Haven and Hearth and includes permadeath! The game when finished will feature multiplayer and will keep receiving updates for a while afterwards.
Art style and current downloads
(The art is currently being switched over, some art that you see in the screenshots are very old and is in the midst of being converted to the new style. Also the versions which you can find of the game are fairly outdated, please do not judge the game on those or the videos as gameplay has changed significantly since then).
(Credit to Green Raven for placeholder graphics)
Darkness Exhumed is still on its way, I recently moved up to University (college for some of you) and I've been getting into my course as well as finishing up some projects that I had on my mind. I now have more time to dedicate to stuff like Darkness Exhumed and can safely say I should have an alpha version out soon.
I'm just re-doing the crafting system and working on combat a bit, before getting into content, after which the first paid-alpha will be released.
Sorry its taking so long!
Latest tweets from @slooowpoke
literally so fucked.
2hours 53mins ago
RT @HazelMcKendrick: ♪♬ let's ruin videogames ♬♪
7hours 0mins ago
20hours 12mins ago
RT @TheStrangeLog: Enemies should set themselves on fire less often
Aug 26 2014, 3:00pm
@notivano Mostly because I think Construct 2 will be easier than libGDX
Aug 26 2014, 2:43pm
@notivano I might give Construct 2 a go. The ease of transitioning to mobile seems worth it and I do not want to learn libGDX.
Aug 26 2014, 2:43pm
@notivano What did you use to make it?
Aug 26 2014, 2:17pm
Switched it to a jam entry because of the music by Kevin Macleod.
Aug 26 2014, 12:05pm