DASH is a predesigned game but most importantly one which allows you to build one yourself. You take full control of a custom platformer hero and level editor as you create and master your very own 2D platformer world - block by block, enemy by enemy, gap by gap. The game is meant to show how easy and fun it is to design 2D platformer levels, to master and share them! DASH is currently in its earliest stage of development, and we find that it's a great time to invite you to join the creation!

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Update #020

Hello! If this is your first time, there is already lots of content to explore with updates every Wednesday and Saturday live on Twitch with development and game play. Go follow and get notified as I begin the stream. All development streams are uploaded to the Baby Duka YouTube Channel. DASH stands for Danger Action Speed Hero - the ultimate 2D, low-res platformer creation tool. The official reveal of the prototype was on 1st of February 2018. I'm a solo dev doing all the stuff myself so far ♥ The game is being developed in Game Maker: Studio 1.x

It's update 20. Yeah!

Updated Load Slots:

I had some issues with the way I was saving the level thumbnails. It tool up all the memory and as the list of levels got longer it made no sense the system I was using. I ended up taking a smaller part of the screen and the system is now loading smaller images as the thumbnails instead of the huge ones I was dealing with before. This is how it looks:

020 002

The Ghost of Previous Runs:

One thing I had really been wanting to get into, was the player's ghost from previous runs. It creates that special feeling of the computer being alive and there is no one better to compete with than your own ghost!

020 001

The gameplay in DASH is repetitive and you simply just wanna respawn and respawn and respawn. So there are many ghosts. I solved the problem with it being too cramped by letting each ghost's image alpha be relative to the player's distance.

//ghost's step event
image_alpha = .1 * (plDist / 400);

More Crates!

So during last stream I managed to get the crates working in an okay state as well as the splinter particles which I had a lot of fun with. Since then I have polished the particles a bit, and made a system where one crate (wooden) can be destroyed by dashing into it or by shooting it, causing damage to nearby crates, and another crate (armored) which can only be destroyed with projectiles (takes three hits). This is a fun way to block the passage of the player while she/he still being able to go through with a bit of effort. Also the wooden crates now appear with random indexes so that it gives a bit more life to them. Some plain, some with stickers, and some just with a board and some nails on it.

020 cap small 1

(Nearby crates are affected by other crates breaking)

020 003 small

(Wooden boxes are easily destroyed. The armored ones are harder to destroy)

A Bit About the Co-op and Competitive Part:

I have slowly begun the scripts for multi-player purposes. I don't want to get too deep into today, but I have an interesting idea about a head-to-head game I want to make:

Hero vs Hero:

  • 4 random level (rounds) 1. Easy 2. Medium 3. Hard 4. Oldschool
  • 4 lives each in each level. Each player takes turn to complete the level before dying four times or reaching the goal.
  • Points counted after each round where you score highest if you have completed the levels with less deaths and most coins.
  • The best Hero is the one with the most points after the rounds are completed

Besides the 1vs1 system there is always a global best time written to each level's file. You can always try to beat a level's best time in Run mode.

I have lots of other ideas, and I will get much more into to it later.

During tonight's stream I will be creating a parallax background for the Mech theme. I will also be playing the s*** out of the game because there are some new neat polishes and implementations I haven't even really tried yet, so looking forward and hope you will be joining.

010 005

Watch the development LIVE on the Baby Duka Twitch channel every Wednesday (8pm GMT) and Saturday (6pm GMT)! Updates here on this blog both days as well.

slapper animation no bg


- Jake, Baby Duka studio (Copenhagen, Denmark)

NEWSLETTER on the new website ► babyduka.com

Open development stream ► twitch.tv/BabyDuka (Wednesdays 8 pm GMT, Saturdays 6 pm GMT

DASH - Low-res 2d Platformer Creation Tool [Update #019: Destructible Crates & Soundtrack/SFX]

DASH - Low-res 2d Platformer Creation Tool [Update #019: Destructible Crates & Soundtrack/SFX]


Jake takes a look at some destructible crates and the audio for the vertical slice. DASH is a new low-res and 2D platformer creation kit being developed...

Vertical Slice & Becoming A Tester

Vertical Slice & Becoming A Tester


Jake takes a minute to explain exactly what is going to happen with the production of the vertical slice 0.0.1 and how you can become a tester! DASH is...

DASH - the 2d Platformer Creation Tool [Update #018: Parallax Scrolling & Slappers!]

DASH - the 2d Platformer Creation Tool [Update #018: Parallax Scrolling & Slappers!]

News 2 comments

Jake takes a look at lots of new fixes. This Saturday's update is a juicy one. DASH is a new low-res and 2D platformer creation kit being developed by...

DASH - the 2d Platformer Creation Tool [Update #017: Backgrounds & Larger Rooms]

DASH - the 2d Platformer Creation Tool [Update #017: Backgrounds & Larger Rooms]

News 2 comments

Jake takes a look at some new backgrounds and a new system to make the game rooms larger + more. DASH is a new low-res and 2D platformer creation kit...


Joined the Indiedb to follow the DASH development!!!

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Whoa! I loved the extended stream last Saturday. DASH has the craziest potential! Keep up the good work Baby Duka!

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BabyDuka Creator

Means the world ♥ stay tuned!!

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The Slappers explode when they die, and the crates are affected by explosions. Watch your shot! Also playing around… T.co

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RT @publicgamesca: The First Prototype of "That Night" a multi-channel, narrative adventure game designed exclusively for the Cathode… T.co

8hours ago

Design your own low-res #pixelart levels in DASH, share them or use them to compete with yourself or friends. Desig… T.co

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Check out last night's #devstream on @Twitch: Player Ghosts & More Crates! ► Twitch.tv #gamedevT.co

10hours ago

The Saturday DASH Special is up for grabs on the @IndieDB frontpage: "Player Ghosts & More Crates!" ►… T.co

23hours ago

Come watch me develop DASH - a 2D #pixelart #platformer creation tool - on @Twitch Twitch.tv right no… T.co

Apr 21 2018

The Wednesday #stream: "Destructible Crates and Splinter Particles" is up on Youtube ► Youtube.comT.co

Apr 21 2018

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