This won’t be easy, and it won’t be quick. But that’s okay. You’re not going anywhere.
Kaleidoscopic space combat— G-force fuelled battles against an unknown, unknowable enemy. An arcade shooter reminiscent of classic and modern pillars of the genre. It demands focus, cunning, and a gunner’s timing.
Upgrades — Beat your personal high score in a run to unlock upgrades. Customise your ship and master new tactics to live just a little longer.
Evolving story — Uncover the secrets of why you’re stuck in Cycle, why the enemy are hell bent on destroying everything you love, and just who they really are.
Epic original score —A powerfully atmospheric mix of modern orchestral and retro electronic sounds by Jordan Rees. (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]).
Yesterday marked one month from the release of Cycle 28. In so many ways we've been blown away by the response from players, reviewers, and the growing Cycle 28 community here on indie.db and elsewhere.
But one of the most exciting things for us as devs has been watching the monumental effort put into the puzzle of Cycle 28 by a number of players. It's been fantastic to watch the collective efforts, info sharing, theories, etc, in our discord channel and here on Steam.
If you want to join in the community effort to solve the puzzle, check out our discord channel here!
So much work done, but still so much to do it would seem. We still haven't had a solution to the mystery of Cycle 28, so we haven't been able to award the Pill Bug Golden Ticket.
It's only been a month, so we haven't given up hope - and neither has the community...
Good hunting, Lieutenant!
It's been a week since we launched our Groundhog day inspired fast-paced momentum based shooter, Cycle 28, on steam. Here is a round up of all the highs...
Today’s the release of Cycle 28 on Steam, a game that took 14 months to make but has been in the making for 22 years. Sean explains why.
It's the last Saturday before the release of our fast-paced 2D space dogfighting game Cycle 28. Dave and I sit down to see who is truly the best pilot...
In this series of blog posts we take a detailed look at the enemies in Cycle 28. Today we look at the carrier.
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