Cutthroat is a local multiplayer stealth party game that is fun and competitive for everyone regardless of skill level! *Gamepad Recommended
Co-op Missions
1-4 Players
PvP
2-4 Players
This is the alpha demo version(0.341) of Cutthroat!
How to Play: Figure out which character you are, and then which characters your friends are. There are NPCs running around, so try to move like them and blend in with the crowd to make your sudden attack unexpected! After 90 seconds the NPCs will begin to die, so stab your friends quickly! Points are awarded for eliminating other players, and the one with the most points at the end of the match wins.
The input manager is bound for Xbox 360 controllers by default but you can bind your own controls for gamepad and also change the keyboard controls in the Unity input manager.
Controls (Xbox 360 Controller)
Movement: Left Analog Stick
Basic Attack(X)
Primary Skill/Confirm(A)
Special Skill/Cancel(B) [1 use per round]
Controls (Keyboard Player 1)
Movement: WASD
Basic Attack(X): Q Key
Y Button: E Key
Primary Skill(A): 1 Key
Secondary Skill(B): 2 Key
Start: Spacebar
Back: Escape Key
Controls (Keyboard Player 2)
Movement: Arrow Keys
Basic Attack(X): P Key
Y Button: O Key
Primary Skill(A): [ Key
Secondary Skill(B): ] Key
Start: Enter
Back: Backspace
Version History
0.341: Minor bug fixes
0.34: Mission balance changes
0.33: New map background and music
0.3: Mission 1, Mission 2, and Mission 2 (Hard) plus graphical fixes
0.29: Single player / co-op mission prototype added
0.28: Updated ability descriptions and bug fixes
0.2: Animated character sprites
0.18: New character art
0.1: Keyboard support added
0.09: First public demo
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Have questions or feedback? Contact us: contact@ocumens.com
Hey, thanks for reuploading it so I could play. It's a cool game. I could feel some influence from AC multiplayer.
I like how complete this game is. The music, the menus, the art is all well done and feels it's all at the same level.
I played this game single player, so obviously it is different than the intended experience. However, I still enjoyed missions 1 and 2 they were fun. Mission 2 was a little challenging. Mission 3 is hard, it is purely random chance a lot of times. I played that level 20 times, and there were a few that I had control over and just didn't do well, but most of the time, after I pressed start I couldn't move for a second and the mage would get killed before I could. Makes it not fun =[.
Thanks for the playtest!
Thanks for playing! Also the missions are going to be rebalanced and there will be some new ones. Mission 2's hard mode is there for the masochists - it's going to be rebalanced in the fture but right now it's the gate keeper.