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Curse is a first-person action/horror game where players take the role of a dead pharaoh, journeying through the underworld, and seeking the truth of an ancient myth of immortality.

Key Features: 
- Nonlinear progression
- Explore a huge Egyptian Necropolis, filled with dangers and secrets.(and bloodthirsty worms)
- Experience a unique and intense, physics based combat system against mummies and demons.

Image RSS Feed Latest Screens
a wallpaper thingie Mummy head demon in robe
Blog RSS Feed Report abuse Latest News: The opening of the mouth,

3 comments by cdev on Dec 7th, 2013

Hello and thank you for checking out our news update.

If you are here for the first time, here's Curse in a nutshell:
this game is an Egyptian mythology themed Horror/Action FPS.Our goal is to create a brutal
melee combat system which has both emergent and chaotic properties.In Curse everything is physically simulated in the game world: enemies,items,projectiles,the player etc...

I grabbed these shots while playtesting the game:





Also we got a teaser, so check it out in the videos section above if you haven't yet.
You can follow the development of Curse on twitter

Thank you for checking out this update!

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Post comment Comments  (0 - 10 of 27)
Guest Mar 21 2014, 8:41am says:

This comment is currently awaiting admin approval, join now to view.

cdev Mar 31 2014, 3:30pm replied:

Hey, Thanks for pointing that out! I'll add a link to the mod profile!

+2 votes     reply to comment
XxChipitOxX Dec 13 2013, 9:38pm says:

Yup I'm interested

+1 vote     reply to comment
GamesInquirer Sep 5 2013, 10:14am says:

I'm glad this is still going, the mod version was most excellent (except for the wonky fighting, but that was secondary) and I was getting worried. It's been too long since we had a great game with this theme (Exhumed/Powerslave anyone? That also had great environmental challenges with wonderful scenery, even though it was primarily an action packed FPS).

+2 votes     reply to comment
macacos2 Sep 8 2013, 8:17pm replied:

You're kidding me? Smacking mummies with a giant real time swinging spirit mace is probably the most fun fighting mechanic I've experienced in a game.

+3 votes     reply to comment
cdev Sep 9 2013, 5:13am replied:

BTW making a proper combat system is the most important on my priority list. The mace (appearing at the end of the teaser) will be mouse controlled, but without wonkiness:)

+4 votes     reply to comment
~Mapster(WFc) Sep 13 2013, 7:22am replied:

I'm very glad to hear/read that. That is one reason why i enjoyed the episodes is because the gameplay is completely different to other games.

+3 votes     reply to comment
ihopsy1 Sep 3 2013, 10:40am says:

Yes! I've been looking for an Egyptian themed horror game!

+2 votes     reply to comment
Guest Jul 23 2013, 5:50am says:

Old logo was better.

+1 vote     reply to comment
cdev May 12 2013, 2:56am replied:

This game isn't released yet.The Curse mod needs Half-life 2 to run.

+3 votes     reply to comment
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Artery Studios
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Latest tweets from @curse_episodes

RT @scottreismanis: Testing out embedable games T.co inspired by @humble mozilla bundle

Oct 26 2014, 2:03am

RT @IndieGamerChick: This is not a contest. Anyone who wants The Adventures of Shuggy on Steam just has to ask and they'll probably get it …

Oct 25 2014, 5:38pm

RT @SmudgedCat: Anyone looking for a copy of a Smudged Cat game might want to follow @IndieGamerChick for a giveaway extravaganza! #GamesMa

Oct 25 2014, 5:37pm

RT @BrutalGamer: Help us beat our all-time high of monies raised from 2009! Every little bit helps, even change. T.co #Ex

Oct 25 2014, 4:49pm

we just released stuff : From @steam_games: T.co #indiedev T.co

Oct 25 2014, 4:34pm

RT @WardfireYT: Raising our lovely strawberry unicorn in #SecretsOfTheMagicCrystals by @ArteryGames T.co

Oct 25 2014, 11:05am

magic bubble teaser 2 ;) #indiedev T.co

Oct 24 2014, 4:28pm

just a bubble. #indiedev T.co

Oct 24 2014, 4:10pm

teaser #indiedev T.co

Oct 24 2014, 2:25pm

RT @gamasutra: Big changes at Unity with the new CEO… At least fashion-wise, anyway T.co T.co

Oct 24 2014, 5:29am

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