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In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

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Description

A lot of work done creating different AI Enemies. They're is going to be quite a few typical "zombie" characters that will be easy to kill individually, although in large numbers they can be quite dangerous. Some will crawl, some will walk, and some can even run.

However, we really want to have AI that will stand out and challenge the player as well. We are developing these "possessed" undead creatures that will be able to use weapons, move extremely quickly, and instantly move short distances to avoid being shot.

These AI will chase the player for long distances, and often times will force the player to either avoid alerting them or run back to the car and to try and escape. The key to this game is to survive 3 days and 3 nights, fighting your way through every situation will get you killed before dark.