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CUBINGS
You're the Carl of a small village populated by cubings, and the bad weather is going to starve your citizens when winter arrives, so it's your job to move out your people to a better place. Your scouts have spotted a village under the control of an unknown army to the south, which has a much better weather for your citizens. It's your job to work, gather resources, build an army, and CONQUER IT!
Cubings is the first complete game developed by Independent Andean. The main objetive of the game is to reach the center of the southern city in order to take it over, and migrate your people to the conquered land.
Cubings is a Real Time Strategy based on the collection of resources, the construction of an army and the purchase of ships in order to set sail and conquer the objetive.
This game is being developed in Unity 5 Engine, and the current developers are Bastian, Lucas & Ignacio.
You're expected to have between 30 minutes to 1 hour of gameplay if you do well.
We're going to be updating regularly about our progress, so stay tuned, please watch the game and any feedback will be seen and any question will be answered!
We're happy to tell you that all the 3D models have been remaked, after 1 week of not-posting any update, with this done, we're going to start the development process in Unity(programming).
This time, models have animations, and we're not showing everything on the game since it would ruin it all, but please stay focused, this will look good!
Some screenshots:
See you all! Please follow the game by clicking watch! Any feedback is well received, just post a comment on the page.
The 3D Models for Cubings development are now finished, and the programming begins!
Hey there! This looks like a really cool idea! I love the idea of the incredibly simple aesthetic and how it means you can focus on game play and story to create a really unique player experience.
While I can't really say much on recommendations to improving play based on what's provided here, I can say that it is a strong concept and I look forward to seeing how it progresses!
Hey! Thank you for your comment, stay tuned on the updates, we'll have a playable-game by the end of the month probably. Good day!
Oh really? That's exciting! So close. it always gets stressful over this part but stay strong!
Our dev team is in the same situation at the moment, we're scheduled to release next week and we found a whole bunch of new bugs, always a good thing right?