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Cubicverse is a full role playing game running directly in your browser, doesn't require any plugin and yet offers an experience similar to those isometric role playing games which made history. The game includes an infinite 3D procedurally generated world mixed with staff and user created maps.
You can walk seamlessly across the whole world, never having to wait for a map load (unless you teleport yourself), and yet explore our ever growing universe.

The game runs in an alternate medieval fantastic universe, where magic exists but will require some efforts to gain, where you are able to craft your own items or gather them from your adventures and combats, explore mines and dungeons, meet new people and follow quests and missions.

However the game doesn't stop here, it also offers an area open to player modifications, letting them modify the map at their will, create their own missions and stories and let other player visit it.

The game is free to play, forever, with later on a premium membership which will unlock special abilities.

Join us now, and help us build a new fantastic universe at:Cubicverse.com

Main features:
Infinitely sized world
Play as much as you want
Free to play
Interact with other players
Quests and missions
Battles against monsters
Multiple type of areas
Craft your own equipment
Brew your potions
Melt your ore
Live chat
Full 3D world
Isometric rendering
Player owned / handled areas
Player written quests
Constant updates / improvement

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The work on Cubicverse is not slowing down, actually I could say all the reverse. Last week was even a particular week with the release of the game client, and posting Cubicverse on steam.

A game client has been produced to access directly the game without any browser installation, without having the browser decoration and yet having exactly the same features has the browser game. We decided to offer it, and hope some of our players will enjoy it: Indiedb.com

Game client

To make more people aware of the game we also invested some money to try to publish the game on steam, even if the chances are pretty, being due to the limitation of the technology, the kind of game or other reasons. Anyhow if you want to support us, please go on steam and vote for us: Steamcommunity.com

A new GUI has been developed to make it cleaner and let the game use more space on screen:

Second version of the graphical user interface

A lot of new features have been added, from information panels, to NPC logic, and NPC moving around to give more life to our virtual world. (Those are available as player too)

New quests have been released to keep you busy, with the addition of new quests writers to help us.

New monsters have been added for example this quest monster here (red daemon):

Without speaking about all the small changed and bug fixes we did. Therefore if you didn't tried the game yet, it could be the right time to check it out, or if you tried already well, why not try to spot those changes inside?

Magic spells, new quest and mana potions added

Magic spells, new quest and mana potions added

1 year ago News 2 comments

What would be an heroic fantasy game without magic? Well, not something I would personally like to play. Cubicverse however has been first released without...

Project roadmap

Project roadmap

1 year ago News 0 comments

The project, even if it is playable, and should already offer some good content, doesn't contain yet all what we have in mind. Check out our road map!

Game client

Game client

1 year ago Full Version 0 comments

A game client which let you play the game directly and doesn't have any browser decorations.

Post comment Comments
Global_Meltdown Feb 12 2014 says:

Nice to see someone making a throwback. I could see the influence but that's okay. I was an Ultima Series fan as well.

I'm looking forward to see where you take it.

+1 vote     reply to comment
Global_Meltdown Feb 12 2014 says:

The engine and design reminds me of Ultima Online, right down to the radar. Any influence?

+1 vote     reply to comment
nodalideas Creator
nodalideas Feb 12 2014 replied:

I always have been a fan of the Ultima series, while Ultima Online a bit less so. So certainly the isometric idea do come from Ultima 7-8 while... here the world is a full 3D world (like a voxel world).

Also, the game will focus a lot on player content, while in ultima you could not modify the world nor add your own content.

+2 votes   reply to comment
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Release date
Released Jan 27, 2014
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Last Update
1 year ago
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