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In CrystalSUN, a 3D Sci-Fi action/simulation/RPG, the player got a world, no, a universe full of possibility's! [ACTION] Pirate attacks, military missions, defending a station. The player needs a huge amount of skill to handle this by himself. A single player can never stop a whole fleet of battleships, escorted by some fighters. So every shot u will take, can be your last. [SIMULATION] If you decide to leave a fight, take your way to YOUR closest selfmade headquarter. Build new ships, create your own fleet, research new weapons, engines, energy generators and shields for them. Harvest asteroids, disassemble ships or wreck stations, to gather resources to craft new components in a complex crafting system. Then get back to battle! With your own fleet! [RPG] The game will feature a wide diversity of skills and skill tree's. Choose your own Tree's and customize your own Ship. Use a variety of interactions and upgradeable professions like researching, engineering, craftin

Post news Report RSS 19th September - Skilltrees, Skillinformation, Music

Version [PROTOTYPEv001.2]: I implemented the new Skilltree-System wich allows you to modificate your Character (Not your ship), to get some nice effects on the five mainskills.

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Version [PROTOTYPEv001.2]:

Mining

Allow you to get more efficiency on your mining projects.
That includes things like faster mining speed, or the quality of your ore's and minerals.

Engineering

Allow you to get more efficiency on your engineering projects.
That includes things like more templates for your own component creations.

Knowledge

Allow you to get more efficiency on many aspects of the game.
You can learn the language of other species, or discover interesting things in abandoned shipwrecks.

Leadership

Allow you to be a better teamleader of your own fleet.
Bigger fleets, new commands, or other things that affect on your fleet.

Fighting

Allow you to be a more efficient fighter.
Damageboost, precision or "lucky situations" while you are fighting.

The next i'll do is to complete the Merchant-System and the whole Modification-System.
After i finished these steps, i'll improve the gameplay itself. First of all, the Mining-System.

By the way, i got some try's on music for this game on my own. First try ever to do something with music creation :)
(You can listen to it on my website)

I am always happy to see, when you like the project and follow the whole developement.
It's not this easy to write this articles as a german, to manage the 3DGraphic, the 2DGraphic, the whole scripting and so on. And all this an a nice amount of time.

So, stay tuned!

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