You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
A new kick ass weapon that will knock out every enemy you will find.
Sledgehammer model by Minuit
Sledgehammer animations by Minuit
Bricks model and animation by Minuit
Code by Minuit
Sledgehammer textures by ruMpel
Map by ruMpel
OMG is that Half life 1 engine?
Maybe, that's model animation.
Just an animated model mate.
Yes it is. The guy that replied you is lying.
It's a modified version of the latest Steam Half-Life engine [not the one from Sierra Studios in 1998]
It has new code in it also to allow all that new added stuff to work
wut? Seriously, the viewmodel is insane, and the wall smash looks like Episode 2 physics. Bravo, guys. Bravo.
If it was ep2 the whole bricks were jumping and having insane-collide, for me orange box engine physics are a little anormal :P, maybe i would say "it's like HL2 physics" <= because havok's ones hasn't insane collide.
@~Saxon~: yeah, most of the maps have pre-animated models, like in the start, in the part when the train bridge broke all.
Cool! I remember of Afraid of Monsters beta, were the main melee weapon was the sledgehammer!
I'mma be random. Nice avatar + nick, I'm currently reading the book and it's nothing short of amazing.
GoldSrc just came to its limits! :O
Or are there even more possibilities?
More than likely, old dogs still got plenty of new tricks ;)
Well, if Tech 3 can be the base for CoD4...
Goldsrc has no limits. People thought it was at it's limits back in 2004 with BrainBread, which had like 50 AI Zombies, with body parts you could blow off.
Obviously, that was not the case. Also, ESF is another mod looking AMAZING on the old Half-Life Engine
Moddb.com
Arrangement:
Moddb.com
12 years later, and we're finally unlocking Goldsrc's true potential.
Really just amazing seeing that people are still working on the Engine, and making it look THIS good...I mean da-yamn.
True but they did so by changing the format in which levels were played on. Whereas GS originally used .bsp (and I think .map) the ESF levels are like relatively new compared to .bsp. But it is on the same engine, so I guess u r right.
I can't wait for ESF btw
Incorrect .. Now, 12 years after, we are able to hack it more efficiently, because we now have the processing power to do so.
Remember that Quake - and therefore half life, as well - is the base of most/all modern-day shooters. It is simply a matter of time and effort, if you want to push the engine upwards to that level.
You obviously don't know much about the GoldSrc engine...
That is INCREDIBLE! Especially the brick wall!
I just saw that swinging it chisels away at your stamina. Clever.
Guess that answers my Facebook question then :P Fantastic work!
That is ******* awesome.
Very well done!
I Can't wait to play:>.
One detail, the wall is kinda bright, almost emissive.
Goddamn that's sexy.
Is that an animation? Whatever it is, nice!
Nice job, using a ragdoll effect in an animation.
Very cool.
great sense for details! awesome update :)
Holy... ****... METSL GEEEEEEARRR derp
Seriously, wow. Forget the hammer (which is awesome anyway), but damn! Sir Minuit, awesome f*ing job on that wall breaking script. Looks friggin sweet! Seriously, I didn't expect stuff like this in this mod, it looked awesome so far, but I didn't count in scripted stuff for other things then enemies. Really awesome.
Can't wait to crack some walls ~
That's stunning! Does the bricks got physics or are those animations?
Read the description, good Sir.
Bricks model and --> animation <-- by Minuit
Well i was just worried about that, because animations are a much more pratical way of getting things working.
Woulda been cool if a Teletubby was on the other side of the brick wall.
Awesome idea.
Looks really good, but it would look even better with a stage-by-stage animation. So the first hit dislodges a couple of bricks, then the second hit knocks them through and dislodges a few more, then the final hit sends the whole thing crashing down. A similar system is used in Left 4 Dead when the zombies break down doors.
Not only would this look more realistic (physics-wise) but it would also give the player some visual feedback to reaffirm that their actions ARE having an effect on the wall. Some people might give up after 1 or 2 hits because nothing happened. Feedback is crucial for the player.
Perhaps some slight " damage " particle effect dust as the hammer impacts the bricks would suffice ?
That right there is epic. I cannot wait.
Are the bricks rolling around just an animation, or will there be a serious business physics engine? Either way, it looks really badass.
Jesus christ, do people not read the description?
"Bricks model and animation by Minuit"
Well, sorry.
Even as an animation, that's really good.
It looks like the weapon motions are fluid and not locked in (ie. the camera moves without the weapon following suit.)
Will there be tips throughout the game like the ones in this video or is that just captioning?
(I'm talking about the "Looks like this wall can be broken." Sorry no audio, sound card drivers are kind of screwed right now)
Are you having a bad day, sir?
wow 12 year old engine and make it minuit perfect animation.
subway yeah how i love it
really nice, good job
It's just a animated model... every brick has a bone...
but its visully very nice
good job ;)
the model of weapons is good, and the animation of the bricks too, but the camera moves weird
So what exactly is the "weird" thing you noticed about the camera? If you are talking about the short shaking after each it, that is just there to give the feeling of the impact. Besides that, when Simon looks around, the camera moves smooth and normal like in any game.
So again, what exactly is the weird thing you hinted at?
the movement of the camera is weird, is like a rotation of the neck to the right, it should be a rotation fordward or to the left, or maybe an smaller movement, a big rotation to the right is just weird
Nope.
well you are whats called a fanatic you cant see errors in what you belive
Well you are what's called a moron since the camera moves down to the left pretty ******* clearly in the video. Maybe you don't know the difference between left and right?
It rotate to the right and is weird, my taliban friend
I watched it like 20 times and I still can't understand why you saying that it rotates to the right since it is obviously rotates to the left. Either have your eyes checked or stop drinking too much, lol. (or Sporkeh is right, you don't know the difference between left and right)
the camera rotates in the sense of clock, to the right, and is constructive critic
No it doesn't.
yes it does, to avoid extend this conversation I make a simple explanation
Moddb.com
you can see it on my profile images
I understand your critic. And critic is always meant to improve, if you bring it over like that. So that is all good.
However, the problem here right now is, that so far you are the only one who left a comment about weird camera movement. Obviously, if it would move like you say it should, that would make it more realistic. But since it is such a small detail, I don't think it really is a problem. When I watched the vid, I did not pay to much attention to the exact movement of the camera. It moves fluend, and thats all I need in a game like this.
Like I said, I understand your critic. But it is such a minor detail, that I doubt, other people will.