Coldenlight is a free cooperative action-adventure game with a strong focus on open-objective based gameplay. The Coldenlight: Survival Horror Alpha is currently available. (The final game will be free, what you purchase is early access and alpha content that will not be released for free)
We discuss the kickstarter video and a few other things.
Posted by NGS616 on May 31st, 2012

Hello IndieDB viewers! I have a few quick things to discuss.
Thank you very much to the 10 people who liked our facebook page. You'll be able to star in the game as a non-player character. As I had said before, the first 100 people to like the facebook page will get an exclusive item when the first episode is completed. The page is located here: Facebook.com
I have released a Kickstarter video. The audio is from a text-to-voice program. I'll eventually make one with my own voice, but this is good for now; and actually quite fitting.
I would really appreciate if people with low end computers downloaded the stress test and let me know if they can't run it. I am very pleased with how many computers can run it. I ran it on a standard laptop, so most people should be okay. Please check it out at: Indiedb.com
Thank you for taking the time to read this news post. I greatly appreciate anyone who donates to the kickstarter page, and anyone who spreads it around. We need a lot of help with advertising. If the kickstarter goal is made the game will be released MUCH faster. Thank you very much to anyone who shares our pages!
The next news posts will be about the state of the kickstarter page, a larger release of the last stress test, and gameplay details.
Keep your eyes open everyone!

Well I don't have a low end computer, but judging by the engine this is made on. I can tell you it won't run well on them. Just a guess of course.
Unreal Engine 3 has actually been extremely optimized. I have tryed it on lower end laptops, 30fps in low resolution.. (still with full graphics, just lower resolution) I have yet to find a computer that won't run it.
Try not using TTS next time.