A terrorist attack has caused many deaths including the wife of chief police detective Edward Mason. This horrific act has brought a lot of sorrow and left the world in shock. A few years have past but the investigation still hasn't moved.
Mason finds himself more often at the bottom of a whiskey glass in the local bar. He begins to see his wife in his dreams. In those dreams she is crying for help and it's killing him inside. He slowly comes to the realisation of the fact that he can't help her and that she is gone forever.
Unable to deal with his grief, Mason decides to begin his own investigation. He starts to search, looking for some answers. He knows the only thing left to do is to dig a little deeper into the case, but some doors are better left closed.
Сrossing the line - is a first person mystical thriller about fighting with the darkness.
Unique feature of the game is the ability to interact with Shadow World. You can destroy souls of your enemies on this world. When you enter it, time seems to stop and you have limited opportunity to destroy your enemy soul. After that you come back to your body, time resumes its flow and your foe falls dead. This provides a possibility for countless combos. Surrounded by 4 enemies you can aim at two of them, turn to Shadow World slay other two, then come back and pull the trigger.
There are situations in which you have a lot more on you plate. You can open a portal into Shadow World and summon heinous abominations. Upon entering our world these creatures goes berserk and slay everyone they see. This may save you in the tight spot or kill you if you arent careful with it.
This project is not only a great cinematic experience achieved by a cutting edge game engine but a breath-taking story full of twisted turns that will keep you in this world longer than you would like to.
Official website: Crossing the line game
InterMassive Studio is now currently developer of Crossing the Line.
InterMassive is a small studio. Team of talented individuals working together to create something truly beautiful, driven by a singular goal. Yes, we are new to this industry, but we don't want to make another FREE TO PLAY MMO for iOS with donate.
Crossing the Line is a big first person shooter with a layered world, special gameplay mechanic and random demons, non-linear narrative, many characters and more.
The main idea of the game - is an ability to cross the line between the physical world and so called shadow world, world of the dead. This opens you a variety of ways to play the game.
Open a portal between two worlds and summon terrifying creatures. Hungry for souls, those creatures will attack everything that is moving including main character. But they can save your live by keeping your enemies occupied while you are regaining your strength.
Unfortunately, we were unable to create all the things that we wanted to see in game. We just were stuck with previous engine and we decided to change game engine.
Why it's changed? That is because previous game engine is too hard for indie developers and requires a lot of investments. All of our gameplay features was too hard to develop without sources. Yes, we might could buy it, but we are... indie, so we don't have a couple million dollars for source of game engine. But now with new engine, we can create amazing game with low budget.
Our plan was to develop a prototype, pitch it to Kickstarter, raise some money and finish development. But something went wrong.
All this time, we’ve been funded by a themselves.
The biggest risk for us would be releasing the game later than we planned.
We’ve constructed a carefully laid-out strategy to prevent such an outcome, complete with detailed game documentation.
If something going wrong, we’re forced to remove some features from the game in order to meet our release date and stay on-budget, we would be able to include those features through a later patch.
So help us to make our vision a reality. Help us to make the kind of unique, engaging experience we think you’d like to play.
We are creating a game that is unique with dark atmosphere and deep story. All of the money will ensure that the team can create the best experience possible for the player.
Should our campaign fail, it will mean that there is no interest to play a game with the dark atmosphere, different gameplay and interesting story. But, we are, however, positive that our instincts are right.
We would be grateful for all the support and look forward to bringing you the kind of first person shooters that we all love to play.
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