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Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.

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Media RSS Feed Report media Environmental design of Bolsward (view original)
Environmental design of Bolsward
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booman
booman May 29 2012, 12:01pm says:

I gotta say... Very Epic! I love the premise of a real-life place with real stories!
I can't wait to play a beta and visit these locations myself.
Great Job!

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Description

Check out the Environmental design of Bolsward in the series below! Bolsward is one of the first smaller cities in Cross of the Dutchman, and features a small harbor as well as a town square and a blacksmith. Like the other environments, the city is modeled after maps that we were able to find from that time. Bolsward is actually the hometown of one of the main characters in the game, so you will be visiting it often during your quests.

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Type
Concept
Date
May 24th, 2012
By
Timen
Size
1280×720
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