Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier would look like, and form the entire game world, including other main characters around him. From the get-go, it was clear that Pier needed to be a big guy. Not only was he a farmer, but the legend also spoke of Pier as a man who had the strenght of a horse!
Posted by Timen on Dec 6th, 2011
Article
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier would look like, and form the entire game world, including other main characters around him. From the get-go, it was clear that Pier needed to be a big guy. Not only was he a farmer, but the legend also spoke of Pier as a man who had the strenght of a horse! CotD's Art Director, Pascal, had just started at Triangle when he was given the task to create the image that would be the starting point for the entire project. Below is a description of how Pier grew to be the character he is in the final product.
For the first revision, or second attempt at designing our hero, we tried to portray two versions. One where Pier is the farmer from before his personal tragedy, and one as the warrior who eventually lead his people to victory. The result was impressive. We could definitely tell that Pier had become a different person, but there were also parts we didn't like. His sword needed to resemble the great sword he presumably used in battle, his clothes weren't like they would have back then, and his armor made him look more like a Spaniard than a country boy from Frisia. In terms of his posture, we thought that Pier should be not only tall, but very strong. His legs were definitely too thin for someone who needed to resemble this, so we asked Pascal to go back to his drawing board, and come up with something new.
So, Pier went through a couple of phases. We had big pier, skinny pier, muscular Pier and a couple of others that really helped us decide what we liked about the character and what we didn't. In the end, we had to choose for one single character that would fit the enitre story, and show our audience that Pier would grow into a hero. What we decided on is the version you can see below. A big, strong but happy farmer, growing into a fierce warrior, and eventually into a king for his people. A noble man who fought many battles for his cause.
Original post on www.crossofthedutchman.com
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Looks great
Very creative. We rarely get to see the design process of concept art... Love the drawings and the cartoony style! Great Job
Thanks guys! We'll have loads more content. Most of it has already been posted on the games official website, but since people are checking it out over here as well, we'll make sure to keep adding content :-)
I really like the style of artwork