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Become a god in this indirect god sim. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them into cannibalism?

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Crest - an Indirect God Sim - Now Available

Crest - an Indirect God Sim - Now Available

News 1 comment

We are excited to announce the launch of Crest - an indirect god sim. After almost five years in development, Crest has shaped up to be something we are...

Crest - an indirect god sim - Launch Date Announcement!

Crest - an indirect god sim - Launch Date Announcement!

News

It's been an exciting four years of development for us and now we're finally ready to share our official launch date for Crest with the world!

Crest - an Indirect God Sim - Inheritors Update Now Available

Crest - an Indirect God Sim - Inheritors Update Now Available

News 1 comment

The Inheritors Update brings you: Baby Animals - Custom Games - Twitch Integration

This Week In Indie Games: March 16 2018

This Week In Indie Games: March 16 2018

Feature

The biggest indie gaming stories for the week of March 16 2018.

Crest Dev Blog #168 - One Week Left!

Crest Dev Blog #168 - One Week Left!

News 1 comment

Welcome to our final Dev Blog before the launch of our indirect god sim Crest! We're still rather relaxed because things are going well, but that will...

This Week In Indie Games: March 2 2018

This Week In Indie Games: March 2 2018

Feature 2 comments

The biggest indie gaming stories for the week of March 2 2018.

Crest Dev Blog #167 - Two Weeks Left!

Crest Dev Blog #167 - Two Weeks Left!

News

Two weeks left until the launch of Crest - an indirect god sim and it's looking pretty good! Here's what we've all been up to the past week.

Crest Dev Blog #166 - On the Horizon

Crest Dev Blog #166 - On the Horizon

News

It's been a very busy week for us but most importantly: We've got a launch date! It only took us for years to get here. :D

Crest Dev Blog #165 - Debugging, Debugging & Debugging

Crest Dev Blog #165 - Debugging, Debugging & Debugging

News

This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But...

Crest Dev Blog #164 - Revealing Premonition

Crest Dev Blog #164 - Revealing Premonition

News

More pixelated images, a folder named Company Secrets and running away from dangerous animals. Yes, this is how gamedev life looks like.

Crest Dev Blog #163 - Turbulences

Crest Dev Blog #163 - Turbulences

News

What a week it has been! We’ve put out two patches and one hotfix since the last Dev Blog but we’ve also done lots of other stuff this week!

Crest: Dev Blog #162 - A New Dawn

Crest: Dev Blog #162 - A New Dawn

News

Concerns have been raised by our community if we've been replaced by robots. Not without reason if you look at all the stuff we managed to do this week!

Crest: Dev Blog #161 - The Fruits of Labour

Crest: Dev Blog #161 - The Fruits of Labour

News

Our first blog post in 2018! This year will have a lot in store for our little team, so let's start right away with all the work we managed to get done...

Indirect God Game 'Crest' releases Community Update

Indirect God Game 'Crest' releases Community Update

News

The latest module focuses on expression by introducing monuments, tons of skeletons & more based on player feedback + we also got a new cinematic trailer...

Indirect God Game 'Crest' launches major Exploration Update

Indirect God Game 'Crest' launches major Exploration Update

News

After seven months in the works, the Exploration Module for our indirect god game 'Crest' is now finally here including a fancy new trailer!

Prototype Release Date

Prototype Release Date

News

We will give you a summary of the current status of the prototype, and give you a release date.

Graphic Update

Graphic Update

News

Short update about the looks of Crest and a teaser of the music.

Schedule for our Crowdfunding Summer

Schedule for our Crowdfunding Summer

News

We’ve planned the schedule for the summer. Here’s a summation of when you'll be able to play the prototype and when we'll start our crowdfunding campaign...