Welcome to Crest, an indirect god sim where you take care of humans as if they were your own children. But your only way to interact with them is by issuing commandments written in a pictographic language.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have a free will and will sometimes do what they think is best for them, regardless of what you had in mind.

Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Explore the high-concept of religion by building your own
  • Interact with the world by issuing commandments using a pictographic language
  • Progress by unlocking new words, adding more and more complexity to your commandments
  • Observe how your followers evolve as a result of your decisions
  • Micromanage a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises
  • Express yourself in a game without end-goal nor winning condition, allowing you to purely focus on building your legacy

Progression and Losing

Every new world you start is unique and will write its own little stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

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indiedb 1

Crest is a religion simulator set in a stylized sub-saharan setting that delivers a new take on the god game genre. Your only means of interaction with your followers, and therefore influence on the world, is by issuing commandments. How these commandments are interpreted and remembered is not set in stone. What you write and what experiences they have with the environment is the basis for their religion.

In the new update you'll now be able to explore other islands as well and grow your civilization even bigger. The update includes hippos, islands, terraforming and much more. The very long list of all changes can be found below.

To celebrate the release of the Exploration Module we made a special trailer for it:

Here's a list of all the changes, additions & improvements:

New words

  • Ocean
  • Coast
  • Gold
  • Hippo
  • Hyena
  • Obsidian
  • Volcanic


  • Terraforming
  • Feed Animals
  • No more disabled commandments!


  • Coast
  • Boats
  • Fish schools
  • Fishing
  • Harbour
  • New water system
  • Seasons

New Follower

  • Terraformer

New animals

  • Fish
  • Hippo
  • Hyena
  • Seagull


  • Bless or condemn commandments
  • God currency



  • Gold
  • Obsidian


  • Gems
  • Metal
  • The ores can become overgrown, taking more effort to mine


  • Borders
  • City popup
  • Constant nameplate
  • Expertise buildings
  • Follower popup
  • Harbor
  • Rising buildings


  • Death by old age prediction
  • Seasons


    More events are now being logged


  • Doctrine specific animations to city leader
  • New Doctrine symbols


  • City relations
  • Updated war - taunts etc


  • Updated audiosystem
  • 3 new songs
  • Multiple SFX for UI, Animals and Followers etc
  • 6 new ambients

Visual improvements

  • Added dry jungle
  • Clouds
  • Expertise buildings
  • New doctrine statues
  • UI overhaul
  • Volcanic surface

Other changes

  • Added a game over screen
  • Size of followers increased
  • Minimap
  • Options Updated
  • Tutorial Updated


  • Global faith tab inside commandment tablet
  • Specifying commandments
  • Removing associations

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We hope you'll enjoy the update as much as we do.

Thanks for reading & have fun playing!

Eat Create Sleep

Prototype Release Date

Prototype Release Date


We will give you a summary of the current status of the prototype, and give you a release date.

Graphic Update

Graphic Update


Short update about the looks of Crest and a teaser of the music.

Schedule for our Crowdfunding Summer

Schedule for our Crowdfunding Summer


We’ve planned the schedule for the summer. Here’s a summation of when you'll be able to play the prototype and when we'll start our crowdfunding campaign...

RSS Files
Crest Prototype Linux

Crest Prototype Linux


Public Prototype build of Crest for Linux - Patch 2

Crest Prototype Mac

Crest Prototype Mac


Public Prototype build of Crest for Mac - Patch 2

Crest Prototype Windows

Crest Prototype Windows

Demo 4 comments

Public Prototype build of Crest for Windows - Patch 2


Hmm, interesting. Following.

Reply Good karma Bad karma+2 votes

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

Reply Good karma Bad karma+1 vote

Just saw the game on my m8s channel xtomass youtube. Pretty interesting looking to me. Mentioned it to anyone that may be interested on the indiegogo front. Shame I didn't catch you guys before the indiegogo launch could of helped out with some preparations.

Reply Good karma Bad karma+1 vote

i love populous and this reminds me a lot of it. but why are people so tall?

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EatCreateSleep Creator

In Crest everything is represented symbolically, think of it as a strategy board game. Since we've a subjective scale we want you to look at the most important feedback first, the bigger it is the more important it is to keep track on.

Reply Good karma+2 votes
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Rendering a trailer is like watching a puzzle piecing itself together and takes about the same amount of time.… T.co

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RT @CrestGame: Exactly 2 weeks left until the Community Module launches! Here's another updated test render for the accompanying t… T.co

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RT @CrestGame: Martin, our Art Director, keeps feeding me test renders for the new trailer and I can't wait to see them in motion!… T.co

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