• Register

The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.

Post news Report RSS Release News

Demo release and level making guide news. Finally something playable.

Posted by on

The demo is complete and uploaded. It's 10 levels and showcases all the features I made for the game.

I will be releasing my Unity3D project with all my assets and source code as well, including a brief guide to making your own levels using the tools I created in the project. No coding is required to make new levels and even integrating them into the main game.

Since everything is open source, there's nothing stopping others from building on the game and further improving the tools and adding new features if anyone's interested.

I'm happy to finally be done with this and share my creation with others. I welcome all comments, criticisms and question.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: