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The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.

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Released my Unity3D project and source code. Gonna upload project to Unity3D asset store. Discuss future project.

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CrazyBall is released on the Unity3D asset store, awesome :)
Assetstore.unity3d.com

Also available here for free, forever.

If anyone has any questions, my email is borispiker@gmail.com

Now that the 2D unity tools came out, I'm pretty much playing around with that, its so much more manageable.

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