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The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.

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Game completion is way off but I'm sure i can whip up a quick demo.

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The game is a long ways off, but I'm thinking of releasing an alpha demo with 10 levels once i actually make levels 9 and 10. Not sure how long that will take but hopefully not too long, I'm interested in people's reactions. Just remember this is alpha version lol, and it will stay that way until I have final art assets and FX and most of the stuff i mentioned earlier.

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