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The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.

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Considering Returning to Crazy Ball

Considering Returning to Crazy Ball

News

after many years away, seriously considering coming back to finish this game

NEWS

NEWS

News

LATEST NEWS LATEST NEWS LATEST NEWS LATEST NEWS LATEST NEWS

Project Release

Project Release

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Released my Unity3D project and source code. Gonna upload project to Unity3D asset store. Discuss future project.

Release News

Release News

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Demo release and level making guide news. Finally something playable.

Game Release

Game Release

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Some major updates to release details. I will be releasing a 10 level demo and the game project as Open Source.

Demo News

Demo News

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Game completion is way off but I'm sure i can whip up a quick demo.

Crazy Ball Background Info

Crazy Ball Background Info

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When i began development, what's left to do and some future ideas.