I haven't been working on this game for very long, before then I had VERY little coding experience. I have used online tutorial to make this. If you experience any problems while playing let me know and ill work on a fix!
About the game
Crawling Dungeon is a top down 2d rpg with a twist. Their is no items! The only way to get stronger is to level up by killing mobs and bosses. All up their will be 25 campaign dungeons with extra ones for boss rushes and maybe raids. So far you can only access the first 5 campaign dungeons and nothing else. When you start walk up to the NPC who is your guide and press "F" and he will give you the basics. At first each dungeon is the same thing, kill enemies, fight giant virsion of them as a boss. But the last 2 are different. The 4th dungeon has a tactic for the boss, and the 5th boss has a tactic and instead of being just a giant virsion of what you versed in the dungeon its a new creature. You can find out the tactics in the trailer video. I'm trying to make the boss fights more unique as i go but it all comes down to my ability to code, if i cant figure it out myself and cant find the answer online i wont be able to do it.
I have made the alpha free but if you wish you can donate to me. Any donations are highly appreciated. The beta will also be free so you can all play that when it releases. For the full game I havent decided if its going to cost, I'm leaning towards it costing, but it wont cost much.
Please do give my game a try, should take under 10 minutes depending if you rush it or not. Please give me feedback so i know how I'm going, just dont be to harsh if you dont like it, this is only my first game.
If you would like to donate to me you can go here Amazingcoregaming.itch.io which is also where some screeshots and a video is.
v0.0.2: CLASSES - I have now officially added classes to the game, after clicking Start Game you will be taken to a screen where you can select a class out of Warrior, Assassin and Mage. Each one has different stats for different play styles. Below are more details about each class.
Warrior - The Tank - this class is the tank class, he has high health but low damage, he only has medium defence or some enemies would deal 0 damage. He moves rather slow but with the amount of damage he can take its not a problem. When he attacks it takes half a second to finish the swing so he can move again, he also cant attack again for 0.3 seconds so players cant just spam the attack button. Use the Warriors massive health pool to your advantage
Assassin - Melee DPS - this class is a melee DPS class and is just what it sounds like and Assassin. He has low health but high damage insta killing most standared enemies. He moves very fast so can avoid taking damage which brings me to my next point, you really dont want to take many hits as the Assassin as he has such low health, you will die very quickly. When he attacks it take 0.25 seconds to finish the swing so he can move again, he also cannot attack again for 0.25 seconds meaning he can do massive damage output. However standing there pressing attack wont win you the game as you will die very quickly. Use the Assassin's speed and fast attacks along with his high damage output to your advantage.
Mage - Ranged DPS - this class is a ranged DPS class, you can click on the screen and he will fire a magic ball at the mouse position that deals damage to any enemies in its path. If enemies get to close you can also attack with space like other classes dealing area damage. He has medium health, damage and speed. Now as he has 2 ways of attacking it takes him time before he can attack again, the projectile magic shot can only be fired once every second and his close range area damage attack makes him stand still while attacking (like other classes when they swing) for 0.35 seconds and he can only use this attack one every 0.9 seconds. The Mage is great for taking out multiple enemies as his magic shot goes through enemies dealing damage to the ones it hits and his close range area damage attack. Use the Mage's range and area damage to his advantage.
So if you've played Crawling Dungeon you make have noticed theres only 3 maps and when i use them again i just rotate them, i was planning on making each map for the 25 story dungeons unique. But now ive changed my mind and am goind to just use those 3 maps over the 25 dungeons and put my main focus on boss rushes and making them fun and unique. The boss rooms are also all the same just rotated and I might change them slightly for some bosses but i am thinking of just rotating them. I will however make more maps for the boss rush section of the game. The idea is to verse the easy version of a boss in the story dungeons to get used to it slightly then a few levels later go to the boss rush section and verse the real version that will have more attacks and be more unique like how raid bosses have ways to fight them. I want to spend most of my time creating bosses that are fun to fight, not making maps for the most boring part of the game where you just fight some small standared enemies. What do you think of my idea to focus on bosses? Do you think its good or bad? Let me know in the comments below and also ask any questions you might have there. Below are some images of the old maps that i will be re-using, and also showing how the boss maps work by just rotating them. Also do you think i should do a dev update every 1 or 2 weeks to keep you all posted on how Crawling Dungeon development is going
In this update i have added classes!You can choose between Warrior (a tank class), an Assassin (a melee DPS class) and a Mage (Ranged DPS class). I hope...
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This is the Mac version, Windows and Linux also available
This is the Linux version, Windows and Mac also available
This is the windows version, Mac and Linux also available
This is the Mac version of the game, its also available for Windows and Linux
This is the Linux version of the game, it is also available for windows and Mac
This is the windows version of the game, also available for Linux and Mac
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