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Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Post news Report RSS [Nightly] 0.5.0 Nightly 7

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

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Today is Crawle's first birthday and we're celebrating by releasing a massive nightly build!

Download:

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Highlights:

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A brand new menu system! The new menu features a world generated in the background with a full day-night cycle and animated NPCs!

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You can now stop bleeding by wrapping fur (or leaves which are gathered after chopping down a tree) and then tieing sinew around the wound to apply pressure.

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You can now specify a world seed (numerical only and between 1 and 1,000,001).

Changelog:

[20/08/12 - Nightly 7]

# FIXES
- Fixed trading.
- Fixed items in the overworld appearing in dungeons.
- Fixed removing sharp bones giving raw chicken (lol).
- Fixed trees spawning in houses.
- Fixed saving the options messing up GUI elements.
- Fixed NPCs disappearing after coming out of a dungeon.
- Fixed spawning in trees and dungeon walls.
- Fixed collision!
- Fixed constantly being in combat.
- Fixed permadeath.
- Fixed house interior generation.

# CHANGES
- Dungeon rooms can no longer spawn inside eachother.
- Shadows no longer disappear at night.
- Branches can now fall off trees when they are cut down.
- Reduced the chance of dead trees spawning to a normal rate.
- Increased the chance of energy regeneration.
- Re-added the miss message.
- You can now regen energy in combat.
- Worlds are now saved every 2 minutes.
- You can now regen blood.
- Butchering bears now gives 2 pieces of meat.
- Reduced the chance to bleed.
- Animals are now picked up using right-click.

# ADDITIONS
- Completely revamped the menu!
- You can now stop bleeding: attach fur (or leaves) and then tie sinew around the wound.
- You can now optionally enter a seed (between 1 and 1,000,001).
- New rabbit fur and branch textures.
- Added leaves, they drop from trees.

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