[I'm not out of hiatus, just keeping the game alive]
Alright so here's a few of the things I've added:
First of all, chickens:
Also a new dungeon theme.
Secondly, a new dungeon portal for the new theme:
Finally, dungeon pots:
Changelog:
0.2.5 --> 0.3.0
# GRAPHICAL CHANGES
- New bars.
- Improved the day-night cycle so it's more realistic.
- NPC names turn red when they become hostile (i.e. at night).
- Added a item description box.
# FIXES
- Fixed sound and music (lol).
- Fixed sound and music options (lol again).
- Fixed the camera system!
- Fixed the merchant not changing to his zombie sprite at night.
- Fixed NPC names not centering.
- Fixed the save button in the options menu not working.
- Fixed inputs not being recognized.
- Fixed action messages (e.g. "Level Up!").
- Fixed pressing esc in menus opening the options window.
- Fixed chests being able to give you multiple portions of EXP.
- Fixed diseases not properly generating.
- Fixed diseases not properly clearing.
- Fixed chests blocking.
- Fixed world border collision.
- Fixed spawning at the edge of the world if you logout before leaving a dungeon.
# CHANGES
- New random generation.
- Reduced Merchant spawn rate.
- Increased disease rate.
- Going below 50% hunger or thirst will drain your health.
- Dungeons are no longer saved in the world file.
- All worlds except Unforgiving worlds are now based on 'death chances':
- Die once: sent back to respawn point.
- Die twice: lose items, exp, etc.
- Die three times: like Unforgiving mode, your world is deleted.
- Hard mode only has two chances: lose items, exp, etc and permadeath.
- Reverted dungeons back to old maze format, temporarily.
- Even more code cleaning!
- NPCs now respawn every 30 seconds.
- Improved NPC AI to comply with the new collision system.
- Folder cleaning.
- Added more NPCs to dungeons.
- Time is now saved in the world data folder.
- Removed F to unlock FPS.
- Randomised the spawn point.
- Added a border around the world.
- Increased the energy regen rate.
- Sound engine no longer loads if music or sound isn't enabled.
- Chests now open (visually) after being used.
- Attacking is now based off energy and health.
- Balanced disease rate a bit more.
- Randomised the Merchant spawn point.
- The Merchant will class you as impolite if you enter a dungeon and will now leave.
- You can now delete worlds until you click the "Play" button or all your worlds are gone.
- NPCs now drop loot. Stays on the ground for 30 seconds.
- NPCs' attack hits are now based off their health.
- All inventory items are now dropped on your 2nd death.
- Attached the inventory to the player files.
- Items now drop to the ground (and are pickup-able).
- Earthquakes! (1 in a million chance ;3).
- When teleporting out of a dungeon you are teleported to your last position (i.e. outside the hole).
- Rewrote the village system.
- Made the amount of villagers dependent on the amount of houses.
- Changed baskets to follow chest logic.
- Dungeons are now saved in the world file.
- Dungeons now have a randomised spawn area.
- Animals no longer become 'evil' animals at night. Realism, etc.
- Bunnies now have a 70% chance to run away from you.
# ADDITIONS
- Walking sound.
- Health bar.
- Holes now teleport you to dungeons.
- Collisions.
- EXP bar.
- You now gain 15 EXP per day and 30 EXP per week.
- Very minimal and temporary combat system.
- NPC health bars.
- Dungeon portals to teleport you back home.
- Escape to exit to the main menu whilst not in-game.
- F to hide/show the GUI.
- M to hide/show world info.
~ Added action messages.
~ Fixed inventory.
- More NPC names.
- Biomes.
- New seed type: long grass.
- New seed type: cactus.
- New seed type: dead weed.
- New seed type: sandstone.
- Improved the world generator to be more realistic.
- Cut down on world generation time significantly.
- Dungeon themes.
- Chickens!
- Dungeon pots.
- Added back running.
Finally a new download and video:
Youtube.com
Downloads.sleepystudios.com
Chickens yo