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Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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waldo101
waldo101 - - 401 comments

MAJOR NERD GAZIM WHEN WATCHING THIS!!!

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MojoGameStudios Author
MojoGameStudios - - 83 comments

I've watched it a thousand times today. Literally. And trust me, Mojo has tons more to come. This is only the beginning.

~ Moontan

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SinKing
SinKing - - 3,119 comments

The specularity on the rocks looks better already. Maybe I couldn't see it in the other picture, because it was a still. This looks great, maybe the water could have a cubemap, though. Nagging, naggin' - for the price of perfection is high ;)

And the deer has overdosed on iron or why are its horns sparkling? The movement is very nice, almost identical to the real thing! And from what I've heard the animation mixer in Cryengine2 is pretty complex. So - well done guys! (once again ^^)

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MojoGameStudios Author
MojoGameStudios - - 83 comments

Thanks for your input as always SinKing. We are using CryEngine3 to develop Cradle though, we're going NextGen!

~ Moontan

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pjskilllz
pjskilllz - - 8 comments

Were picking up major pace now, Antlers sparkle due to the deers magical life force.

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Description

Mojo's goal is to bridge the gap between concept and in-game, with artistically designed environments, that are true to conceptualization. We leave you wondering, "What's out there?"

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