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Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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Report RSS Cradle GDC Demo
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KingElessar
KingElessar - - 11 comments

Wow. This looks gorgeous!

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TheSniperFan
TheSniperFan - - 376 comments

It looks great, but the walking sound is kinda odd. As if you're walking through mud....with your pants down.

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DiabolicalWaffle
DiabolicalWaffle - - 70 comments

Amazing. Tracking.

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MojoGameStudios Author
MojoGameStudios - - 83 comments

Thank you, we appreciate that. Be sure to check out our latest video!

~ Moontan

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silverfang22
silverfang22 - - 425 comments

I'm guessing that the player character was running from the black fog? It never seemed to move or look very threatening, but if this is the case I imagine that it would be changed.

Trees lacking audio is an obvious alpha "bug", but there was no visual queue, This may not be the type of game "feel" you're looking for but it would be interesting to have a red glow that the in game character is sensing danger (Perhaps the glow could even seem to flow from the character itself) giving the player a visual queue in addition to the audio queue of a tree under stress, falling down and finally crashing into the ground.

In my opinion that would be a nice gameplay element that also makes sure that your player is looking where you want them to.

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MojoGameStudios Author
MojoGameStudios - - 83 comments

Definitely be on the look-out for BETA invites. We need dedicated gamers that want to help us make a legendary sandbox. Thank you for such a detailed post. ~ Moontan

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silverfang22
silverfang22 - - 425 comments

Sounds good to me, glad you guys saw my post, I was hoping I didn't post it to remain unnoticed.

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OgloO
OgloO - - 6 comments

Interesting idea, the design team will consider some other visual cues to enhance the presentation of the curse. Maybe saturation/hue changes or overlays? Guess we will have to find out! Thanks for the input :)

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PSP-H4CKERxX
PSP-H4CKERxX - - 502 comments

so cool how didn't I see this

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TeaGuyify
TeaGuyify - - 40 comments

i wish i could be such a genius game-designer o.O

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MojoGameStudios Author
MojoGameStudios - - 83 comments

Me too!

~ Moontan

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Smasher-Games
Smasher-Games - - 94 comments

This game Reminds Me Of Temple Run !

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Guest
Guest - - 689,291 comments

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Description

Here is our Demo for Cradle from the Game Developers Conference back in March. This shows a rough sequence of the start of the game, the level is called Titan Wood.

This was from March 2013, and the game has had significant graphical improvements since this time! Thanks for stumbling across this, it's nice to see where we started from.